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#1 |
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Registered User
Join Date: Dec. 28th, 1999
Posts: 730
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Everytime I take a screenshot in UT, it says precaching, and freezes for 20 seconds. I have a TNT2 -- any way to fix this?
------------------ Who's gonna be the odd man out? I want to be the odd man out. -- CookieMnstr|PuF |
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#2 |
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Oh, I thought it said preaching after screen shots... that seemed a bit silly! [img]/~unreal/ubb/html/smile.gif[/img]
[This message has been edited by mute (edited 02-14-2000).] |
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#3 |
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Registered User
Join Date: Dec. 28th, 1999
Posts: 730
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BTW, I have my cache size set to 32 MB on my 128 MB RAM setup.
![]() Who's gonna be the odd man out? I want to be the odd man out. -- CookieMnstr|PuF |
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#4 |
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Edit your "unrealtournament.ini."
Go down to the [D3DDrv.D3DRenderDevice] section and change... UsePrecache=True to... UsePrecache=False ![]() "There is no point in tip-toeing through life to get safely to death." "Whom ever sacrifices freedom for security get's nor deserves either." -Lizard Of Oz -aka- {PuF}Lizard- nguid = 391733 |
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#5 |
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I got that last night. It only does it on my system if I have more than 50 bots. The precache is to reload where all the bots, models, weps and stuff have moved to during that 1/10th of a sec it took to take the shot.
![]() "Where's the BACTINE?! Some of this blood is MINE!!" -- JTHM |
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#6 |
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Registered User
Join Date: Dec. 28th, 1999
Posts: 730
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Thanks Lizard -- I'll try it out.
![]() Who's gonna be the odd man out? I want to be the odd man out. -- CookieMnstr|PuF |
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