News • UnrealEd • Files • Mods • FragBU • Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Off Topic

Reply
 
Thread Tools Display Modes
Old 3rd Jan 2004, 12:29 AM   #1
SanitysEdge
Aspiring Astrophysicist
 
SanitysEdge's Avatar
 
Join Date: Oct. 6th, 2002
Location: Belleville Michigan Avatar: "The Swiss are well armed and enjoy great freedom" - Machiavelli
Posts: 2,842
3D Modleing Software

Anyone know of a 3d modeling program, shuch as maya, that is a lot like UnrealEd? Or something that can export unrealed levels (or something?) as maya files?
__________________
SanitysEdge is offline   Reply With Quote
Old 3rd Jan 2004, 03:56 AM   #2
DeeperShade
Banned
 
DeeperShade's Avatar
 
Join Date: Dec. 8th, 2000
Posts: 9,621
No. In short. Unrealed isn't a 3d modelling app. It's a Mapping tool. A 3d Modelling App wont export unrealed levels. It wont even understand them unless you export them from unrealed into a format the 3DMApp can comprehend

3D Apps:
3D Studio Max
Maya
Lightwave
Softimage
Milkshape (free i believe)
__________________
Yunaco
DeeperShade is offline   Reply With Quote
Old 3rd Jan 2004, 09:53 AM   #3
Parser
Hello
 
Join Date: May. 7th, 2002
Location: England baby!
Posts: 1,531
Quote:
Originally Posted by Eden
No. In short. Unrealed isn't a 3d modelling app. It's a Mapping tool. A 3d Modelling App wont export unrealed levels. It wont even understand them unless you export them from unrealed into a format the 3DMApp can comprehend

3D Apps:
3D Studio Max
Maya
Lightwave
Softimage
Milkshape (free i believe)
Milkshape ain't free, but it's damn good for a product that isn't bloated. The new non-beta version 7 now includes a ton-load more of plugins, and I've happily been using it for 2 years. I can recommend it if you don't expect it to be as good as Max or Maya, but it has a more UnrealEd-like interface.

Ok, I'll shut my gob now.
Parser is offline   Reply With Quote
Old 3rd Jan 2004, 12:18 PM   #4
SanitysEdge
Aspiring Astrophysicist
 
SanitysEdge's Avatar
 
Join Date: Oct. 6th, 2002
Location: Belleville Michigan Avatar: "The Swiss are well armed and enjoy great freedom" - Machiavelli
Posts: 2,842
I know unrealed is a level editor, im just know how to use it. So I was wondering it there was any 3d modeleing software that has a 2d shape editor and stuff.
__________________
SanitysEdge is offline   Reply With Quote
Old 3rd Jan 2004, 12:32 PM   #5
DeeperShade
Banned
 
DeeperShade's Avatar
 
Join Date: Dec. 8th, 2000
Posts: 9,621
2d shape editor?
Er..

We call them splines in the 3d world.
Remember that you are used to Mapping software. Switching to 3D apps isn't going to be a walk in the park
__________________
Yunaco
DeeperShade is offline   Reply With Quote
Old 3rd Jan 2004, 04:24 PM   #6
zynthetic
robot!
 
zynthetic's Avatar
 
Join Date: Aug. 12th, 2001
Posts: 2,945
gmax...?

Use the Ed for bsp and 3d app for brushes/meshes/prefabs.
__________________
zynthetic is offline   Reply With Quote
Old 3rd Jan 2004, 07:39 PM   #7
ilkman
The Outcast God
 
ilkman's Avatar
 
Join Date: Mar. 1st, 2001
Location: Pacific Ocean somewhere
Posts: 3,562
The diffrence between unrealed and any 3d app will be major in most cases. Technical diffrences, terminology diffrences, application process differences etc.

And now for some good apps. First off i say skrew maya. It sucks. Annoying to use, terrible layout, missing essentials, Subd's suck in maya, scale tool cant scale globally, etc. This is all my opinion of course.

Best Modeling app: Lightwave. A plus to this is that unrealed can import lightwave .obj models.

Best all around modeling app that most people use: 3ds max. Its a good program. I havnt used it enough to be able to judge it.

Best 3d app period: Softimage XSI. This goes without saying. Ive taken classes in both maya and softimage and i can say that i will avoid maya like the plague if i can help it in favor of this program. The problem here is that this isnt exactly the cheapest program out there.

Free apps:
www.wings3d.com <-- Free Free Free! Plus its open source so you can modify, program, and tinker to your hearts delight.

http://www.discreet.com/products/gmax/ <-- basically a free version of 3dsmax for games. Its toned down from 3dsmax so its not the same thing. I dont know how it can be used for unreal as i have not tried using it for unreal.

Those are some of the packages that im familiar with.
You can check out what others are out there here: http://www.dperry.com/industry/software.htm

Hope this helps.
__________________
Never trust small children who say "trust me".
ilkman is offline   Reply With Quote
Old 4th Jan 2004, 06:31 AM   #8
Papapishu
我是康
 
Papapishu's Avatar
 
Join Date: Jun. 18th, 2001
Location: void
Posts: 2,043
Blender!
That's the best there is
It's totally free.
It takes less than 4 Mb harddrive space.
It is available for Windows, Mac and Unices.
It is easy as hell to learn.
It's even easier to work with.
It has features advanced enough to make your own Toy Story film, yet they are simple and organized and unified in a way that makes 3D studio look like a nightmare.
It has the sweetest, most intuitive GUI you could ask for.
It's very unified, for example "G" always means "Move" wherever you are in the GUI.
It's just as good or better than Maya.
It has a built-in game-engine (physics engine + scripting) so you can make OpenGL-games on-the-fly, if you want.
Broad community for help.
There's loads of tutorials too (start with Education->Quickstart)

http://www.blender3d.org/

You know you want it...

(If you could fall in love with a program, then this is it...)

Last edited by Papapishu; 4th Jan 2004 at 06:44 AM.
Papapishu is offline   Reply With Quote
Old 4th Jan 2004, 06:34 AM   #9
DeeperShade
Banned
 
DeeperShade's Avatar
 
Join Date: Dec. 8th, 2000
Posts: 9,621
Tried it, didn't like it
__________________
Yunaco
DeeperShade is offline   Reply With Quote
Old 4th Jan 2004, 06:44 AM   #10
Papapishu
我是康
 
Papapishu's Avatar
 
Join Date: Jun. 18th, 2001
Location: void
Posts: 2,043
Too bad.
When?

In blender you can do 2D shape editors with NURBS or Bezier splines.
They can ofcourse be extruded, spinned, converted, etc.
Papapishu is offline   Reply With Quote
Old 4th Jan 2004, 06:48 AM   #11
DeeperShade
Banned
 
DeeperShade's Avatar
 
Join Date: Dec. 8th, 2000
Posts: 9,621
Er, i cant remember what i did last week dude, I cant be expect to remember when I tried a program :x

I guess im just a Softimage/3DSMax whore. ^_^
__________________
Yunaco
DeeperShade is offline   Reply With Quote
Old 4th Jan 2004, 08:18 AM   #12
Underscore

 
Join Date: Dec. 5th, 2001
Location: UK
Posts: 307
I use Blender, but I haven't tried any other programs except Maya, which I didn't like. I wouldn't say Blender is intuitive though, at least not until you learn it. I wouldn't use any other program now, it's excellent.

Especially the new unofficial version, which now has a built-in raytracer .
Underscore is offline   Reply With Quote
Old 4th Jan 2004, 08:35 AM   #13
Fluid
Zen fascists will control you
 
Join Date: Aug. 2nd, 2000
Location: Maastricht, the Netherlands
Posts: 2,766
I used to use Blender, but its way of screwing up DXF exports convinced me to switch to Milkshape.
__________________
GMD/S/SS d- s:-- a-- C++++ U! P! L+ E-- W++ N o? K? w++ OS/2! M! VMS? PS+ PE++ Y+ PGP! t- 5! X! R(+) tv-- b+ DI D G e h! r! !z*

The man that hath no music in himself,
Nor is not mov’d with concord of sweet sounds,
Is fit for treasons, stratagems and spoils;
The motions of his spirit are as dull as night,
And his affections dark as Erebus:
Let no such man be trusted.
Fluid is offline   Reply With Quote
Old 4th Jan 2004, 08:46 AM   #14
Papapishu
我是康
 
Papapishu's Avatar
 
Join Date: Jun. 18th, 2001
Location: void
Posts: 2,043
Take, for example, when you select one vertex, the color of the line to the other vertices fades from yellow to black, which intitively tells me that the selection doesn't go to the next vertex, and still it looks better.
And the way the GUI is set up, you can change it to look however you wish.
Personally, i prefer a big 3D window where I change view with Numpad 0,1,3 and 7, an animation window to the right that I can drag out when I need it, and the config in the bottom, which is another thing.
In 3DS, you had to keep track of billions of little windows going everywhere. In blender, all you need is collected.
In 3DS, you spent your time trying to manage the modifiers, In Blender, you edit 3D models.
A unified key system if also intuitive.
As Blender does the "Left hand on keyboard, right hand on mouse" waltz, I don't have to think for long when I need a special function.
I need to move/scale/rotate an object? A vertex? A curve? An animation detail? An armature bone? It's all the same shortcut wherever I'm working.

It's easy to learn.
Look at me, I fixed it in half an hour.
Compared to 3DS, which it took me weeks of use to get to the same point, Blender is by far a worthier carrier of the title "intuitive".
Papapishu is offline   Reply With Quote
Old 4th Jan 2004, 01:20 PM   #15
Underscore

 
Join Date: Dec. 5th, 2001
Location: UK
Posts: 307
Quote:
intuitive

\In*tu"i*tive\, a. [Cf. F. intuitif.] 1. Seeing clearly; as, an intuitive view; intuitive vision.

2. Knowing, or perceiving, by intuition; capable of knowing without deduction or reasoning.
I agree with every point you make there, Blender is by far the easiest to use. But it's still not intuitive, since you still need to read a tutorial to grasp the basics. Otherwise it's almost impossible to use, especially if you're used to other 3D editors. Older (pre 2.25) versions of Blender didn't have a menu equivalent for most keystroke commands - meaning that unless you knew what key to press to accomplish something, you couldn't find out without looking up documentation. There was almost no chance of a new user figuring out everything by themselves.

In newer versions, since the GUI upgrade, almost all keystroke commands have a menu equivalent, so it's much easier to learn by intuition.

However, I strongly agree with what you said - when you learn to use Blender's interface it offers unbeatable speed and ease of use .
Underscore is offline   Reply With Quote
Old 5th Jan 2004, 11:34 AM   #16
Papapishu
我是康
 
Papapishu's Avatar
 
Join Date: Jun. 18th, 2001
Location: void
Posts: 2,043
Then it beats me why they use the term "Intuitive" to describe Windows...
Papapishu is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer