I have found a new found fondess of mines lately as there are a couple good places you can drop them that is almost certain to boom. They really are quite usefull if you know how to use them.
Some general points. Just like forcewalls and turrets dont spam them needlessly. I don't know how much energy they consume (its less than turrets and walls though) but you don't want to waste energy. Also they are impact weapons (either by trip or contact) so you need to drop them smartly.
Personaly I have found that they can be just as effective as turrets with a little forethought and a good situational awareness of whats going on and how things are progressing. The major con of the mines is that you rely on the other guy not seeing it or forcing him into it usualy. On the plus side if he doesn't they do nice damage. It is not a con that they are 1 shot items, this is a two sided issue yes its gone, but on the other hand they dont sit around draining energy.
1. Spawn points reg mines, Self explanatory drop a bunch of them they spawn and boom they all go off. If a group of people spwan they all go boom. So they either are forced to go to thier other spawn point (giving you tactical advantage) or somebody has to go get rid of them. Either way it ends up making them take extra steps to get rid of them.
2. In the gun turrets. In some trurrets the path to the pod is just barely wide enough for one guy, and has a sharp 90 degree turn, if you place a laser mine right there and a mine right by the pod... then get out and start firing at the turret. If they oppenent has any brains he will get out of the turret hopefully right onto the mine and get obliterated. Or if he gets out past it most times they will walk right into the trip mine. Both mines explode so big that they will detonate each other.
3. Hacked doors. its generaly pretty easy to tell from which side the other team will be a proaching. On any hack able door drop a laser drip mine low to the ground as close to the door as you can with the mine side opsite where there hack panel is located (laser is smaller than mine) most people I have noticed once they hack open a door charge straight through looking at eye level for enemy's. The blast wont kill (if they are at full health) them but will let you know somebody is coming and wound them pretty good. For added impact drop a floor mine mid way through the door. While they won't walk on it the blast from the first one should set it off adding more damage. This works really well in conjuction with just 1 auto turret. As it will shred whoever makes it through the blast alive.
There are also some cruel ticks you can pull on defense in narow indoor choke points. Basicaly around the principle of shooting your own mines for larger splash damage and area. Its fairly simple and obvious. Put the mine some place that they can't see it but won't hit it. You know they are coming fire off your shot at your mine and fun results.
Anyways I will write more if I get bored later but I am hoping other people have some good tricks to.
Some general points. Just like forcewalls and turrets dont spam them needlessly. I don't know how much energy they consume (its less than turrets and walls though) but you don't want to waste energy. Also they are impact weapons (either by trip or contact) so you need to drop them smartly.
Personaly I have found that they can be just as effective as turrets with a little forethought and a good situational awareness of whats going on and how things are progressing. The major con of the mines is that you rely on the other guy not seeing it or forcing him into it usualy. On the plus side if he doesn't they do nice damage. It is not a con that they are 1 shot items, this is a two sided issue yes its gone, but on the other hand they dont sit around draining energy.
1. Spawn points reg mines, Self explanatory drop a bunch of them they spawn and boom they all go off. If a group of people spwan they all go boom. So they either are forced to go to thier other spawn point (giving you tactical advantage) or somebody has to go get rid of them. Either way it ends up making them take extra steps to get rid of them.
2. In the gun turrets. In some trurrets the path to the pod is just barely wide enough for one guy, and has a sharp 90 degree turn, if you place a laser mine right there and a mine right by the pod... then get out and start firing at the turret. If they oppenent has any brains he will get out of the turret hopefully right onto the mine and get obliterated. Or if he gets out past it most times they will walk right into the trip mine. Both mines explode so big that they will detonate each other.
3. Hacked doors. its generaly pretty easy to tell from which side the other team will be a proaching. On any hack able door drop a laser drip mine low to the ground as close to the door as you can with the mine side opsite where there hack panel is located (laser is smaller than mine) most people I have noticed once they hack open a door charge straight through looking at eye level for enemy's. The blast wont kill (if they are at full health) them but will let you know somebody is coming and wound them pretty good. For added impact drop a floor mine mid way through the door. While they won't walk on it the blast from the first one should set it off adding more damage. This works really well in conjuction with just 1 auto turret. As it will shred whoever makes it through the blast alive.
There are also some cruel ticks you can pull on defense in narow indoor choke points. Basicaly around the principle of shooting your own mines for larger splash damage and area. Its fairly simple and obvious. Put the mine some place that they can't see it but won't hit it. You know they are coming fire off your shot at your mine and fun results.
Anyways I will write more if I get bored later but I am hoping other people have some good tricks to.