![]() |
|
|
#1 |
|
Registered User
Join Date: Nov. 19th, 2003
Location: Ontario, Canada
Posts: 13
|
I'm looking for feedback on a new map I'm working on. The plan is for this map to be one half of a CTF map, with a second ship for the other base. Right now, it's playable as a small DM map, for about 2-4 players.
Still a heap of detail work to be done, but I'd like to know whether people would be interested in the final product once it's finished. EDIT: Got rid of Beta1 download - Beta2 is at the bottom of this thread Last edited by silvermoon; 2nd Jan 2004 at 10:36 AM. |
|
|
|
|
|
#2 |
|
Shots look a bit dark, you really should run a graphic program
and boost them up a bit. But downloading it nevertheless right now . . . ![]() *** EDIT *** Arrgh! it´s for UT1 only, I can´t test it. I´m sorry. But you really should edit your post so people know EXACTLY what they are downloading. ![]() CU AROUND
__________________
"The price you pay for bringing up either my chinese or american heritage as a Negative is: I collect your ****ing head . . ." - O Ren Ishii - ("Kill Bill Vol.1") Last edited by diceman; 29th Dec 2003 at 06:08 PM. |
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Nov. 19th, 2003
Location: Ontario, Canada
Posts: 13
|
Blarg. I always forget my monitor's brightness is a bit odd... pictures brightened.
Also indicated it's for UT Classic - thanks for pointing that out. Peace, Silvermoon |
|
|
|
|
|
#4 |
|
Downloading now. Going to wait until tonoght when I have a total of 3 players connected in to the game. That way we get info from Players and mappers. This might help more them haveing info from only 1 person repling back.
|
|
|
|
|
|
|
#5 |
|
To start with ways to the roof of the ship I found were too slow. A nearby sniper hidden in several areas can easily pick you off when you jump up. The rocket launcher that is provided on the roof is useless in the low gravity environment unless you are in the air shooting at the other player. But they will most likely take to the air to avoid certain death. The other players can easily dodge out of the way and shoot back. If you are not taking advantage of the low gravity your dead. The best weapons to hit a target doing that is a Sniper rifle or the shock rifle.
The 2 dead ends that contains the armor are death traps if you get stuck in there when another players comes by. OR you can use them as a ambush point if the passing player does not take the time to look for someone hiding there. "See image" The other rooms all you see are the bare walls of a cube where future detail will hopefully added. Last edited by Master Roshi; 1st Jan 2004 at 08:31 PM. |
|
|
|
|
|
|
#6 | |
|
Quote:
|
||
|
|
|
|
|
#7 |
|
Registered User
Join Date: Nov. 19th, 2003
Location: Ontario, Canada
Posts: 13
|
I'm working on more ways to get in & out of the ship - will probably end up with ramps/lifts somewhere in the wings. That was a good point about the RL - it works reasonably against bots, but I'd not considered that a human would just jump out of the way.
As for the bare walls, I'm still doing a lot of detail work - I was looking for feedback mostly on the flow. Muchly appreciated! |
|
|
|
|
|
#8 |
|
Registered User
Join Date: Nov. 19th, 2003
Location: Ontario, Canada
Posts: 13
|
Piracy - Beta2
OK, I've prettified it a bit, almost completed the layout of the interior of the ship. Still a *lot* of trim & detail work inside, and I'm not happy yet with the lifts on the wings... Let me know what you think.
The rear-most room with the catwalk along 3 sides will be the blue flagbase in the CTF version. The lifts coming into the sides should keep things exciting in there, I think... Still not sure what I'm doing with the lower level coming off that room, will probably link it back to the rooms with side doors out of the ship. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|