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#1 |
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Registered User
Join Date: Dec. 4th, 2003
Posts: 1
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Triggers
How do I make a trigger that would only be activated when a combination of triggers are set off in a specific order?
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#2 |
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In UT1, you'd use a CodeMaster: http://wiki.beyondunreal.com/wiki/CodeMaster
AFAIK there is no equivalent in UT2003.
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#3 |
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Shouldn't be too hard to code.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#4 |
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Registered User
Join Date: Nov. 14th, 2002
Posts: 524
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you could try using a series of Action_IFCONDITIONs set up in a ScriptedTrigger or set of ScriptedTriggers -- not as elegant as dedicated code but maybe easier if you don't have Unreal Script experience.
Search the Unreal Wiki for "Action_IFCONDITION" for some info on their use. |
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#5 | |
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Registered User
Join Date: Jan. 4th, 2004
Location: Manassas
Posts: 3
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Quote:
Of course, almost everything about this game has to be found out by experiment, so anything I say could have missed few thousand possibilities. I am talking UED1/u1/UT here BTW... I recently took about 30 hours of experimentation to get something to work. What might work, and be easier, within my experience, is use a gradual mover as a state machine. It doesn't have to be visible and it doesn't have to move, except maybe temporarily so you can see what's happening. However, there's no way to reset it, many aspects of the gradual being a mystery to apparently all (even Lode). Activating wrong triggers would not make one start from the beginning, it would just wait for the right one for its current state. In other words, if the player needed to hit 1-2-3, then 2313113313212213 would fire it also (third triggering =1, #11=2, #16=3). The fourth state would produce the needed trigger; if the last, then it will go back to state 1 automatically after the Open Time. Note you can't attach anything to a gradual mover, but the state events generally work (although triggering music with them caused a problem in one case). You can attach something to a regular mover triggered by the gradual one. |
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#6 |
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You can recode the ElevatorTrigger to work with a normal Trigger -- as it stands, it only responds to being touched.
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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