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#1 | |
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SAS: In to the Lion's Den ... "soon"
As one of the origial possibilities for competitors for Infiltration, I thought people might be interested that SAS will actually and finally (but may be) out before the new year. I'm very skeptical, but will be happy to give it a shot. I feel for their community members...those guys have been waiting for SAS longer than even the Infiltrationers had to wait for 2.9 ... and that's saying something. Here's some details about it:
Quote:
I'll probably download it when it comes out and try it...but I don't know how much I'll care for it. Infiltration has runed me as far as FPS's are concerned
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![]() --|| Sluggy Freelance || The Infiltration Forum Guidelines || Kegnet || Clan Phoenix Rising ||-- PsychoMoogieBagpuss: "...we are implementing an updated [forum] policy." ZenPirate: "I suggested that we not only ban [offenders], but also ban the forumer next to them." Arethusa: "So you're (at least largely) a diest?" NTKB: "No im a logical thinking christian" |
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#2 |
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Didn't one of the team come and show screenies in here?
Weren't the ejection ports on the left of the guns?
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#3 |
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SAS soon? lol heared the same one about Duke Nukem
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"I don't have a ****ing clue why I'm wasting precious brain cells arguing with a man who names himself after the fluid that runs behind my fridge." - BadMojo ** Infiltration - Vega clan - dichlorodifluoromethane ** |
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#4 |
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How can a game that has never been released even have a community?
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Spank you very much
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#5 | |
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Quote:
![]() I must be dense, but wouldn't it have been easier to model the selector switches and ejection ports on the correct side in the first place?
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"If there is a country that has committed unspeakable atrocities in the world, it is the United States of America" - Nelson Mandela, at the International Women's Forum |
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#6 |
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They probably did it because the guns look more "interesting" the wrong way round. Which really tells me everything I need to know about SAS:ITLD.
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#7 |
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Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
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Why do I get the feeling it's going to be Tactical Ops for UT2003?
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#8 |
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that other guy
Join Date: Jan. 4th, 2001
Location: Zittau, Germany
Posts: 1,495
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why di i get the feeling you are whining about something you haven't even seen yet?
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#9 |
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Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
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I never said TO is bad, and I never said SAS will be bad. I was just implying that it won't be inf-like realism. IMHO. Besides, we need something to talk about in these long winter evenings
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#10 |
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that other guy
Join Date: Jan. 4th, 2001
Location: Zittau, Germany
Posts: 1,495
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well, evil winter evenings they are
![]() but off cource there won't be inf-like realism, since it is called sas:itld, not inf:itld. realism alone doesn't affect the entertainment factor all that much to make it the primary factor to judge it though |
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#11 | ||
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Quote:
![]() Quote:
On another note, why don't they just invert the model? if they did it backwards, most rendering programs allow you to swap coordinates and that kind of thing...
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![]() --|| Sluggy Freelance || The Infiltration Forum Guidelines || Kegnet || Clan Phoenix Rising ||-- PsychoMoogieBagpuss: "...we are implementing an updated [forum] policy." ZenPirate: "I suggested that we not only ban [offenders], but also ban the forumer next to them." Arethusa: "So you're (at least largely) a diest?" NTKB: "No im a logical thinking christian" |
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#12 |
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oh come on. We all know that mod-teams of these days have the same 'release now/patch later'-attitude of their corporate brethren (sp?).
Add to this the infamous "it is only a beta/demo" and one can be sure that the first release will be buggy crap that never should have been released. Anyway ... let's hope this team waits a few months instead of trying to push their first release out of the door before the end of this year. |
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#13 | |
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Quote:
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#14 |
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Release now patch later is fine for mods, gives them a lot of beta testers. If you don't like it, wait until they hit final.
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Snakebite - Back in Japan. Infiltration: Counter-Strike fans in denial. |
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#15 |
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Ill try it out. At least its on the UT2003 engine.
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"Guys, where the hell are you?" |
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#16 | |
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Quote:
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#17 |
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There's nothing more annoying than downloading a new mod .... only to find that I have to download a fix for item X later (like Deathball).
Hell ... all it leads to is endless tweaking (or nerfing) of existing features while the basics are left to rot. I want to play the damned thing without having to search the 'official' site for the update of the week, which in the end only kills the game just to please the loudmouthed fanboys that are too damned stubborn to adapt. Less patching & more content. Never mind that no software ever achieves a 'final' release ... unless the mod-team is tired of the eternal fix/update/patch-cycle. |
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#18 | ||
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Quote:
But I must say the team has done a nice job in switching from UT to UT2003 in just under a year time under new leadership. Quote:
Im downloading the public release version now, lets give them a fair chance and try it out.
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Major_Error Signing off |
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#19 | |
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Quote:
Mods should release a beta build as soon as they have a version they are confident with, give it a resonable amount of testing and let the players find the bugs. Mod teams do this for fun, not for a living. If you dont like the way a mod team runs a project, ignore the mod until your ready to play it. You go work on a game and test bugs, no matter how long internal test teams work on it there are going to be bugs on release, gameplay inbalances and so on. Even with the huge amount of time spent testing Inf, the community found bugs and exploits soon after release.
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Snakebite - Back in Japan. Infiltration: Counter-Strike fans in denial. |
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#20 | |
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In response to moaning about "Nerfing" Someone from the Firearms team said something like "Asking us to balance the mod without 'nerfing' is like asking us to drive across town making only left turns".
Quote:
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