Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Off Topic

Reply
 
Thread Tools Display Modes
Old 10th Dec 2003, 12:47 PM   #1
Keganator
White as Snow Moderator
 
Keganator's Avatar
 
Join Date: Jun. 19th, 2001
Location: PR's Barracks
Posts: 5,261
SAS: In to the Lion's Den ... "soon"

As one of the origial possibilities for competitors for Infiltration, I thought people might be interested that SAS will actually and finally (but may be) out before the new year. I'm very skeptical, but will be happy to give it a shot. I feel for their community members...those guys have been waiting for SAS longer than even the Infiltrationers had to wait for 2.9 ... and that's saying something. Here's some details about it:

Quote:
This past weekend the pre-release version of SAS was released to test for any last minute bugs and minor content fixes. There's going to be a few more days of testing on this version and then a new full install will be assembled that will be the beta 1 release candidate. The actual release date hasn't been set yet but it should be within the next few weeks and absolutely this year. We're still sorting out public servers in a different countries and lining up mirror sites to host the release. Once all those items are finalized we can set a firm date.

As the news title states more player models have arrived to bolster the SAS side. The OpFor side will be somewhat short handed for beta 1 but don't worry they will have a new assortement of models and skins coming up after the beta 1 release so you'll have more choices for them.
You can find all that information (and screenies that look...okay) here: http://www.sas.jolt.co.uk/?page=&action=show&id=6422

I'll probably download it when it comes out and try it...but I don't know how much I'll care for it. Infiltration has runed me as far as FPS's are concerned
__________________

--|| Sluggy Freelance || The Infiltration Forum Guidelines || Kegnet || Clan Phoenix Rising ||--
PsychoMoogieBagpuss: "...we are implementing an updated [forum] policy."
ZenPirate: "I suggested that we not only ban [offenders], but also ban the forumer next to them."
Arethusa: "So you're (at least largely) a diest?" NTKB: "No im a logical thinking christian"
Keganator is offline   Reply With Quote
Old 10th Dec 2003, 02:58 PM   #2
spm1138
Irony Is
 
spm1138's Avatar
 
Join Date: Aug. 10th, 2001
Posts: 2,662
Didn't one of the team come and show screenies in here?

Weren't the ejection ports on the left of the guns?
__________________
spm1138 is offline   Reply With Quote
Old 10th Dec 2003, 03:24 PM   #3
Freon
Braaaaiinss...
 
Freon's Avatar
 
Join Date: Jan. 27th, 2002
Location: France
Posts: 4,550
SAS soon? lol heared the same one about Duke Nukem
__________________

"I don't have a ****ing clue why I'm wasting precious brain cells arguing with
a man who names himself after the fluid that runs behind my fridge." - BadMojo

** Infiltration - Vega clan - dichlorodifluoromethane **
Freon is offline   Reply With Quote
Old 10th Dec 2003, 06:54 PM   #4
jaymian
Sweet Merciful Crap!
 
jaymian's Avatar
 
Join Date: Jan. 25th, 2001
Posts: 1,409
How can a game that has never been released even have a community?
__________________
Spank you very much
jaymian is offline   Reply With Quote
Old 10th Dec 2003, 09:53 PM   #5
OICW
Reason & Logic > Religion
 
OICW's Avatar
 
Join Date: Mar. 18th, 2000
Location: New South Wales, Sydney Australia
Posts: 2,374
Quote:
Originally Posted by spm1138
Didn't one of the team come and show screenies in here?

Weren't the ejection ports on the left of the guns?
Yup, their excuse was that it'd take too much effort to correct it for the first release, or something like that

I must be dense, but wouldn't it have been easier to model the selector switches and ejection ports on the correct side in the first place?
__________________


"If there is a country that has committed unspeakable atrocities in the world, it is the United States of America" - Nelson Mandela, at the International Women's Forum
OICW is offline   Reply With Quote
Old 11th Dec 2003, 09:13 AM   #6
spm1138
Irony Is
 
spm1138's Avatar
 
Join Date: Aug. 10th, 2001
Posts: 2,662
They probably did it because the guns look more "interesting" the wrong way round. Which really tells me everything I need to know about SAS:ITLD.
__________________
spm1138 is offline   Reply With Quote
Old 11th Dec 2003, 09:20 AM   #7
Crowze
Bird Brain
 
Join Date: Feb. 6th, 2002
Location: Cambridgeshire, UK
Posts: 3,554
Why do I get the feeling it's going to be Tactical Ops for UT2003?
__________________

Infiltration | Sentry Studios
Crowze is offline   Reply With Quote
Old 11th Dec 2003, 09:26 AM   #8
fist_mlrs
that other guy
 
Join Date: Jan. 4th, 2001
Location: Zittau, Germany
Posts: 1,496
why di i get the feeling you are whining about something you haven't even seen yet?
__________________

www.sentrystudios.net
fist_mlrs is offline   Reply With Quote
Old 11th Dec 2003, 10:47 AM   #9
Crowze
Bird Brain
 
Join Date: Feb. 6th, 2002
Location: Cambridgeshire, UK
Posts: 3,554
I never said TO is bad, and I never said SAS will be bad. I was just implying that it won't be inf-like realism. IMHO. Besides, we need something to talk about in these long winter evenings .
__________________

Infiltration | Sentry Studios
Crowze is offline   Reply With Quote
Old 11th Dec 2003, 11:03 AM   #10
fist_mlrs
that other guy
 
Join Date: Jan. 4th, 2001
Location: Zittau, Germany
Posts: 1,496
well, evil winter evenings they are

but off cource there won't be inf-like realism, since it is called sas:itld, not inf:itld. realism alone doesn't affect the entertainment factor all that much to make it the primary factor to judge it though
__________________

www.sentrystudios.net
fist_mlrs is offline   Reply With Quote
Old 11th Dec 2003, 01:10 PM   #11
Keganator
White as Snow Moderator
 
Keganator's Avatar
 
Join Date: Jun. 19th, 2001
Location: PR's Barracks
Posts: 5,261
Quote:
Originally Posted by jaymian
How can a game that has never been released even have a community?
People anticipating a game can make the community. People who have experienced games simmilar to it, and are looking forward to the features. Some might say the same about Infiltration 2.9's waiting community...2.86 had been long ignored by most people, and no one knew when it would come out. We stuck around anyway, though

Quote:
I must be dense, but wouldn't it have been easier to model the selector switches and ejection ports on the correct side in the first place?
No. That would imply they have emplyed people for quality assurance. On another note, why don't they just invert the model? if they did it backwards, most rendering programs allow you to swap coordinates and that kind of thing...
__________________

--|| Sluggy Freelance || The Infiltration Forum Guidelines || Kegnet || Clan Phoenix Rising ||--
PsychoMoogieBagpuss: "...we are implementing an updated [forum] policy."
ZenPirate: "I suggested that we not only ban [offenders], but also ban the forumer next to them."
Arethusa: "So you're (at least largely) a diest?" NTKB: "No im a logical thinking christian"
Keganator is offline   Reply With Quote
Old 11th Dec 2003, 03:01 PM   #12
JaFO
bugs are features too ...
 
JaFO's Avatar
 
Join Date: Nov. 5th, 2000
Posts: 5,483
oh come on. We all know that mod-teams of these days have the same 'release now/patch later'-attitude of their corporate brethren (sp?).
Add to this the infamous "it is only a beta/demo" and one can be sure that the first release will be buggy crap that never should have been released.

Anyway ... let's hope this team waits a few months instead of trying to push their first release out of the door before the end of this year.
JaFO is offline   Reply With Quote
Old 12th Dec 2003, 07:06 AM   #13
das_ben
Concerned.
 
das_ben's Avatar
 
Join Date: Feb. 11th, 2000
Location: Teutonia
Posts: 5,883
Quote:
Originally Posted by JaFO
We all know that mod-teams of these days have the same 'release now/patch later'-attitude of their corporate brethren.
Maybe I'm the only one who thinks like that around here, but as long as I didn't pay anything for the product and the bugs aren't major showstoppers, I don't mind. Downloading fixes is so easy these days, it's not a big deal to get a 10MB upgrade some weeks after a 200MB mod download. *shrugs*
__________________
- Ben. [Flickr] | [Blog] | [Tumblr]
das_ben is offline   Reply With Quote
Old 12th Dec 2003, 08:46 AM   #14
-Snakebite-
Hero
 
-Snakebite-'s Avatar
 
Join Date: Feb. 26th, 2001
Location: England
Posts: 1,112
Release now patch later is fine for mods, gives them a lot of beta testers. If you don't like it, wait until they hit final.
__________________
Snakebite - Back in Japan.

Infiltration: Counter-Strike fans in denial.
-Snakebite- is offline   Reply With Quote
Old 16th Dec 2003, 12:02 PM   #15
Phuzzybear
Mr Happy
 
Phuzzybear's Avatar
 
Join Date: May. 5th, 2001
Location: San Rafael, CA
Posts: 109
Ill try it out. At least its on the UT2003 engine.
__________________
"Guys, where the hell are you?"
Phuzzybear is offline   Reply With Quote
Old 16th Dec 2003, 01:29 PM   #16
yurch
Swinging the clue-by-four
 
yurch's Avatar
 
Join Date: May. 21st, 2001
Location: USA, Maryland.
Posts: 5,781
Quote:
Originally Posted by JaFO
oh come on. We all know that mod-teams of these days have the same 'release now/patch later'-attitude of their corporate brethren (sp?).
Add to this the infamous "it is only a beta/demo" and one can be sure that the first release will be buggy crap that never should have been released.
It's possible this is best for a mod, as you get your game out there and can make developmental changes based on what your fanbase thinks quickly. There's no better way to addict your fans than the thrill of development and "fast satisfaction" of having thier ideas heard and implemented.
__________________
yurch is offline   Reply With Quote
Old 16th Dec 2003, 06:15 PM   #17
JaFO
bugs are features too ...
 
JaFO's Avatar
 
Join Date: Nov. 5th, 2000
Posts: 5,483
There's nothing more annoying than downloading a new mod .... only to find that I have to download a fix for item X later (like Deathball).
Hell ... all it leads to is endless tweaking (or nerfing) of existing features while the basics are left to rot.

I want to play the damned thing without having to search the 'official' site for the update of the week, which in the end only kills the game just to please the loudmouthed fanboys that are too damned stubborn to adapt.

Less patching & more content.

Never mind that no software ever achieves a 'final' release ... unless the mod-team is tired of the eternal fix/update/patch-cycle.
JaFO is offline   Reply With Quote
Old 19th Dec 2003, 02:45 PM   #18
Major_Error
Camper in Progress
 
Major_Error's Avatar
 
Join Date: Jul. 17th, 2000
Location: The Netherlands
Posts: 155
Quote:
Didn't one of the team come and show screenies in here?
I posted some of the shots from the SAS site a while ago. But Im not part of the SAS team anymore. For more then a year or so I left the team cause I couldnt fit it in my personal life schedule anymore.

But I must say the team has done a nice job in switching from UT to UT2003 in just under a year time under new leadership.

Quote:
Weren't the ejection ports on the left of the guns?
From what I have seen on planetunreal news, it looks like they have been skinning the other side of the weapons as well.

Im downloading the public release version now, lets give them a fair chance and try it out.
__________________
Major_Error Signing off
Major_Error is offline   Reply With Quote
Old 19th Dec 2003, 03:32 PM   #19
-Snakebite-
Hero
 
-Snakebite-'s Avatar
 
Join Date: Feb. 26th, 2001
Location: England
Posts: 1,112
Quote:
Originally Posted by JaFO
There's nothing more annoying than downloading a new mod .... only to find that I have to download a fix for item X later (like Deathball).
Hell ... all it leads to is endless tweaking (or nerfing) of existing features while the basics are left to rot.
Nerfing is a word that should be banned, everyone has come to associate it with making something weak. The reason people make it 'weak', gameplay inbalance.

Mods should release a beta build as soon as they have a version they are confident with, give it a resonable amount of testing and let the players find the bugs. Mod teams do this for fun, not for a living. If you dont like the way a mod team runs a project, ignore the mod until your ready to play it.
You go work on a game and test bugs, no matter how long internal test teams work on it there are going to be bugs on release, gameplay inbalances and so on. Even with the huge amount of time spent testing Inf, the community found bugs and exploits soon after release.
__________________
Snakebite - Back in Japan.

Infiltration: Counter-Strike fans in denial.
-Snakebite- is offline   Reply With Quote
Old 19th Dec 2003, 05:36 PM   #20
spm1138
Irony Is
 
spm1138's Avatar
 
Join Date: Aug. 10th, 2001
Posts: 2,662
In response to moaning about "Nerfing" Someone from the Firearms team said something like "Asking us to balance the mod without 'nerfing' is like asking us to drive across town making only left turns".

Quote:
lets give them a fair chance and try it out
Fair chance? Eh?
__________________
spm1138 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer