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#1 |
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Customisation
Yes, I know many of you purists have already turned your heads away in disgust, but I think it would be cool to have more things like The kevlar helmet - no bulk, no advantages, but just for the look.
There would be a tree of stuff: (Customisation) + Helmet - Plain - Goggles = up = down - visor = up = down + Legs - Pouches = left thigh = right thigh = right calf = left calf + Hands - Gloves = Full = Finger length - Scarred + Face - Hair = Beard = Tach = Bear and tach = Stubble - Eyes = Glasses = Shades Etc etc This would require minimal modelling and coding. Also, does kevlar show up differently for mk2 mk3a and NONE Each customisation could be added like another object, in its own little tree. I just think this would make for a nice novelty value and add some mmorpg style customisation and personalisation to your character.
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#2 |
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Now this is a suggestion I like ( even there have been some in the past hehe)
Id really would like some more character customization. It might even help with teamwork because you can tell who people are from just lookin at them real quick unstead staring at them and waiting for the name to come up. This could help the game out a lot in my opinion and hope to see it in the future. I don't know bout shades hehe, but I think like knee pads and stuff like that would be pretty cool Good job cleve
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![]() -formally Neo[4C] |
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#3 |
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Yeah, knee pads would be good.
I mean, the object based system for helmets and caps and sht opens a whole world of interesting prospects that dont ruin gameplay!
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#4 | |
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.
Join Date: Apr. 11th, 2002
Location: Dallas, TX
Posts: 794
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Good idea, and it's been suggested before, but...
Quote:
um...no? Each little object you mentoned is a model, and the code required would be a few hours worth of coding before the testing and debugging. But apart from that statment, your suggestion is right on.
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Quit porting! Start mapping! EAS! |
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#5 |
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Well you could just modify the helmet code, stick in a new model.
Not sure about making it move with the legs, but I am sure you can link it to the skeleton somehow ![]() PS I don't know much about modeling and coding - will let the gurus discuss that
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#6 |
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A easy but hard way is to have every possible combo moddled and have a user select whch one to use.
Last edited by sir_edmond; 6th Dec 2003 at 05:40 PM. |
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#7 |
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No way
that defeats the whole point of the extensibility fu ckstump
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#8 |
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H&D2 has something broadly similar (as you add ammo and grenades they appear on your webbing in the appropriate pouch/bandolier).
Provided this didn't take too much time away from real features I think more customisable avatars could only be a good thing.
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#9 |
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Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
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Possible for Inf2k3/4. Totally out of the question for UT engine. But I quite like the idea.
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#10 |
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kneepads? see my skins on my sig. ALL have kneepads, some have shoulder pads, elbow pads, new tactical vest, goggles and extra pouches. So if you are looking for pure artistic skins, see mine
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(SDS)NinJiN ![]() Ninjin's Skins : Desert 2003 Bright, Urban Red, Sky Blue, Tiger Stripe Urban (Genocide Force Edition), Desert 2k4 (new), WoodlandSpec (newest). Main camo compilation here |
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#11 |
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Yeah, it would be nice if the soldiers were more individualized in terms of recognizing your team mates. It would also be nice to have more voices, so as long as your team isn't too big you don't always have to look up at the chat window to see who just spoke, you could tell by their voice. Plus, voices aren't that work intensive. Of course it takes a bit of time to stick the wavs into the game, but any regular joe can just say commands into a microphone.
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#12 |
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Gnam: I can't wait until we have fully integrated voice-chat in INF. That's really the one thing that I have to say HL/CS/DoD got right. Makes it very easy to communicate and work as a team. I hear the next UT2kX will have this built in?
I do agree that more customization of your soldier is cool. But as spm1138 said, I'd only want it if it doesn't beat out other more functional stuff. Matthew |
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#13 |
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I'd love to have an inventory system based on what you wear, e.g. the amount of pouches you wear determines how many magazines you can easily access before having to reach for your backpack. I'm pretty sure that's hard to do, but it would be great.
Last edited by das_ben; 7th Dec 2003 at 02:09 AM. |
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#14 |
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I think what someone would have to do is write an object generator script.
This would mean that the object could be defined from a few bits of text and a model. Saving a lot of coding. I also think Inf should be made patchable, but lets not go there. -reaper-: No, that is completely not the point, I want this idea to remain simple, and NOT affect actual gameplay in any way, except by being able to identify your mates etc.
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#15 |
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Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
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Actually, I like reaper's idea. It would take longer to get a mag out of your backpack than out of a pouch, so if you took more mags than you had pouches for then the others in the backpack would take longer to grab.
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#16 |
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Then we'd also have to model different versions of assault vests and web gear to determine how many pouches you have available before resorting to a backpack... Which could be cool, but adds a whole 'nuther level of complexity.
But it would be cool. Fully user customizable web gear that functions in game? Is that even possible? Matthew |
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#17 |
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I don't think thes should be related to loadout or gameplay at all.
I think it has more chance of being included if it is kept very very simple. For sheer customisation. Also, maybe other things like a logo on the back of ur self and one shoulder but thats a maybe. Maybe a clan logo on another shoulder. Yeah, I think having a clan logo on one shoulder would be awesome!
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#18 |
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Well, concerning costomisation.. I look forward to "Söldner", one german multiplayer Shooter which should be ready next summer...
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C'mon you Apes! You wanna live forever? - Gunnery Sergeant Dan Daly 1918 ![]() Ceterum censeo Steyr AUG esse addendam |
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#19 |
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clan logos and additional pouches would be pure skinning i think. Making it so that it would affect the loadouts would have to be moddled....
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(SDS)NinJiN ![]() Ninjin's Skins : Desert 2003 Bright, Urban Red, Sky Blue, Tiger Stripe Urban (Genocide Force Edition), Desert 2k4 (new), WoodlandSpec (newest). Main camo compilation here |
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#20 |
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Clan patches would require the clan patches to be consolidated into a file which everyone had, meaning someone has to maintain a database of that stuff. (ugh)
Pieces of equipment may not be impossible, actually, as they DO somehow manage to attach unused weapons to the player's shoulder/chest/holster. They certainly don't have a new playermodel for each.
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