News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Mods > WoD Mod Pod > Beta Testing

Reply
 
Thread Tools Display Modes
Old 9th Nov 2003, 07:48 AM   #1
Donator
Registered User
 
Join Date: Jun. 26th, 2003
Location: Vienna
Posts: 146
"Butcher" - let's hurl bloody cleavers!

There's nothing more sickingly satisfying than hurling a blood encrusted
cleaver after a fleeing adversary's backside. Muhahahaha...

I created this gruesome baby with a Halloween release date in mind,
but since the MSU deadline was extended I decided to work on Arkon
Weapons instead and delayed development on 'Butcher'. An additional
sawblade frisbee is in the works already. Feedback appreciated.
Attached Thumbnails
Click image for larger version

Name:	Butcher(1).jpg
Views:	83
Size:	62.5 KB
ID:	68793  
Attached Files
File Type: zip UT2003_butcher_v02.zip (14.3 KB, 26 views)

Last edited by Donator; 30th Dec 2003 at 08:31 AM.
Donator is offline   Reply With Quote
Old 9th Nov 2003, 08:21 AM   #2
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Looks awsome, can't wait to try it.
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 10th Nov 2003, 04:13 PM   #3
Kangus
Zombie on your pwn!
 
Kangus's Avatar
 
Join Date: Jan. 29th, 2001
Location: Illinois, USA
Posts: 978
looks great.
__________________
--Kangus
Kangus is offline   Reply With Quote
Old 15th Nov 2003, 06:43 AM   #4
8mm_BuLLEt
I will rule the world!
 
8mm_BuLLEt's Avatar
 
Join Date: Nov. 3rd, 2003
Location: South-south-west england
Posts: 133
all you need now is cows that you can hack to bits...
8mm_BuLLEt is offline   Reply With Quote
Old 28th Dec 2003, 01:55 PM   #5
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
I love this, it's permently replacing the shieldgun for me. I only wish you could pick up ones stuck in walls and use them again. As well Kangus, you should ask to use this in Landrium
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 30th Dec 2003, 08:28 AM   #6
Donator
Registered User
 
Join Date: Jun. 26th, 2003
Location: Vienna
Posts: 146
Here you are -> v02

- added new, experimental sawblade frisbee. Ideas for alt-fire welcome
- thrown cleavers and sawblades stuck in walls can be re-picked up now, disappear after about 20 seconds though since it's heavy on performance to have tons of "heavy metal" lying around

and no worry, development will be continued
Attached Files
File Type: zip UT2003_butcher_v02.zip (14.3 KB, 29 views)

Last edited by Donator; 30th Dec 2003 at 08:30 AM.
Donator is offline   Reply With Quote
Old 30th Dec 2003, 09:24 AM   #7
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Oh HELL YA!

I was unable to pick up thrown items.

Love those saws, how about this: Make them bounce off wall, bounce them around corners, kinda like the ol' ripper. Alt fire could be fanning them, throwing 3 spreadfire \|/, or maybe rolling them on the deck.

Whats next, an axe or a tomahawk? Pitchfork? Heh, They need a mutator, Say perhaps Butcher Arena. Seriously now, I want to use one of those butcher knives as a melee weapon. I hate that shield gun.
__________________

Peace through superior firepower.

Last edited by Postal; 30th Dec 2003 at 01:38 PM.
Postal is offline   Reply With Quote
Old 30th Dec 2003, 04:33 PM   #8
Donator
Registered User
 
Join Date: Jun. 26th, 2003
Location: Vienna
Posts: 146
>> I was unable to pick up thrown items.

for now, thrown weapons can only be re-picked up if they're stuck in walls. No support for floors or terrain yet (and not really necessary IMO, since half the time my ammo's maxed out anyway, which is another reason that prevents re-picking up btw)

I'm trying to decide wether I should give every weapon a close combat primary and a ranged/throwable alt-fire ability or rather make each pickup actually give you two different weapons in two different weapon slots, say ranged cleavers in slot 1, close combat cleavers in slot 2 for example, making for a total of 4 possible uses but a more difficult handling. opinions?

next weapon in the works btw. is a rusty pipe/ spear like thingy, fit for knocking silly and the occasional impaling over medium distances
Donator is offline   Reply With Quote
Old 30th Dec 2003, 05:23 PM   #9
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
What if before firing, a very short trace is made, if it hit someone, it does damage, and the weapon plays a melee anim, if not, its thrown.

I dont really see how the razor would be used as a melee weapon, seems IMHO to stay just a ranged weapon. The rusty pipe pri could be a swing, and altfire could be the throwing spear that you could use to pin people to the walls.

I would think the melee cleaver would be in slot 1, just one cleaver taking off heads.

Or perhaps stay on the theme, but make a new melee weapon, a fillet knife, hammer or sledge. Machette, chainsaw, something along those lines that everyone would have at home.

But of course, you're doing great as is, keep up the good work.
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 31st Dec 2003, 03:58 AM   #10
8mm_BuLLEt
I will rule the world!
 
8mm_BuLLEt's Avatar
 
Join Date: Nov. 3rd, 2003
Location: South-south-west england
Posts: 133
I think the secondary for the buzzsaw should be thrusting it so hard that when it hits something, it smashes into hot segments of what it used to be.
8mm_BuLLEt is offline   Reply With Quote
Old 31st Dec 2003, 04:04 AM   #11
8mm_BuLLEt
I will rule the world!
 
8mm_BuLLEt's Avatar
 
Join Date: Nov. 3rd, 2003
Location: South-south-west england
Posts: 133
Another butcher's weapon.... my, my, going for a sweeney butcher?

Sweeny flail

Primary fire : Swings round the flail for a charged attack (hold down mouse1), release to fire.

Secondary fire : Stabs the player with the end of the flail (its spikey so it inflicts more damage).

Good enough for ya'?
8mm_BuLLEt is offline   Reply With Quote
Old 31st Dec 2003, 06:14 AM   #12
Donator
Registered User
 
Join Date: Jun. 26th, 2003
Location: Vienna
Posts: 146
Postal: the "no-throw if enemy up close" idea is quite brilliant, I'll probably implement that one, thanks. Close combat animation for the buzzsaw would then be rotating it fast to cut people.

8mm_BuLLEt: to me a flail seems a bit too medieval to fit in, I was rather thinking of implementing the meathook on a chain, that would work exactly the same way you described though.

If any of you guys have some spare time left and are willing to dig up a solution for one of the following technical problems I'd be tremendously grateful:

- how to convert staticmeshes to weapon meshes (don't need to be animateable, just have to attach properly).

alternatively ->

- how to Yaw-rotate a staticmesh in first person view without ****ing up the rotation once you look around (change your view-pitch). this probably needs a short sinus function.
- how to rotate an attached staticmesh in 3rd person
Donator is offline   Reply With Quote
Old 31st Dec 2003, 06:39 AM   #13
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
How about a garden scyth aka scycle(sp) Similar to the Asian Kama. Easly used as a weapon. I still like the Machette/Sledge ideas the best.

As for a static mesh to a weapon, I think you need to do something like, take the mesh and make it with a bone, and add a weapon triangle for it(do they even still do that)
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Old 31st Dec 2003, 02:58 PM   #14
Smoke39
whatever
 
Smoke39's Avatar
 
Join Date: Jun. 2nd, 2001
Posts: 1,793
I'd be surprised if they still used weapon triangles, since everything has bones now.
Smoke39 is offline   Reply With Quote
Old 10th Jan 2004, 10:23 PM   #15
Postal
I apear to have lost my pin.
 
Postal's Avatar
 
Join Date: Nov. 14th, 1999
Posts: 1,388
Yup Im wrong about those. Now Im looking foward to Butcher 3.
__________________

Peace through superior firepower.
Postal is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:26 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer