NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Off Topic > Hardware, Software & Troubleshooting

Reply
 
Thread Tools Display Modes
Old 5th Nov 2003, 09:29 AM   #1
Szehang
Registered User
 
Join Date: Nov. 4th, 2003
Posts: 4
UT Crosshair Problem

Hello

Somebody said to me that put it this message here too.

"...When I play in 1280x1024 the crosshair is more big and blurred.

I cannot play en 1024 because my monitor is a 17" TFT with a native resolution of 1280.

I have tried to make my own crosshair but although now is more small
it continues seeing itself blurred or very translucent.

In UT2k3 it does not happen that to me in any resolution.

What can I do?

Thanks
Attached Images
File Type: jpg 1024UTblackground.jpg (51.0 KB, 12 views)
File Type: jpg 1280UTblackground.jpg (20.7 KB, 13 views)
File Type: jpg 1280ownblackground.jpg (27.6 KB, 11 views)
Szehang is offline   Reply With Quote
Old 5th Nov 2003, 09:38 AM   #2
Szehang
Registered User
 
Join Date: Nov. 4th, 2003
Posts: 4
...more images...
Attached Images
File Type: jpg 1024owncliffs.jpg (60.8 KB, 7 views)
File Type: jpg 1280owncliffsgreen.jpg (100.0 KB, 7 views)
File Type: jpg 1280owncliffsrojo.jpg (52.8 KB, 3 views)
File Type: jpg 1280owncliffsturquesa.jpg (72.1 KB, 2 views)
Szehang is offline   Reply With Quote
Old 5th Nov 2003, 04:49 PM   #3
MÆST
Registered User
 
MÆST's Avatar
 
Join Date: Jan. 28th, 2001
Location: WA, USA
Posts: 2,731
Only need to post it once. See: http://forums.beyondunreal.com/showthread.php?t=119621

I have the same problem ... don't know the fix tho
__________________
MÆST is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer