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#1 |
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Registered User
Join Date: Oct. 23rd, 2003
Posts: 2
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2 questions
1) Are games created with the runtime eligible for entrance in the "Make something Unreal" contest?
2) There seems to be no WeaponFire class in the runtime source, I see that there is firing functionality in the Weapon class itself, but WeaponFire is native in UT2k3 and for the TC I am coding for I was hoping to keep ut->utruntime code conversion somewhat easy. Is WeaponFire going to be added considering it's native in UT2k3, or are we forced to rewrite code using the new system? |
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#2 |
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MSPA
Join Date: Aug. 7th, 2002
Location: The Netherlands (yes, that's Holland)
Posts: 246
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1) Nope, if you look in the contest rules you'll notice that it says UT2003
2) It looks like something they added in UT2003 and doesn't come with the runtime engine, just as the poketerrain, and some other things... Then again, i'm not related to epic or any other company, i'm just another mod maker
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#3 | ||
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Quote:
If you can manage to compile your stuff with UT2003 v2225 you can enter it in phase 2 (till the end of October), if it compiles with UT2004 you can enter it in phase 3. Quote:
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#4 |
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Registered User
Join Date: Oct. 23rd, 2003
Posts: 2
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Thanks for the quick responses.
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