Bah at the Pawn!

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Hao Niu-rou

flummoxed
Oct 18, 2002
24
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London, Ontario, Canada
I made custom pawn, player controller and gameinfo classes, they work except one of the things i changed was the texture the pawn uses. The problem is it doesnt change this in game. Now if i place my pawn in the editor, it uses the new texture, but when i check using behindview it still shows the damn grey texture what did i do wrong??

(i meant to post this in the programming section...)
 
Last edited:

AmazingJas

New Member
Oct 18, 2003
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Sorry I can't help, but when you get your pawn working, could you maybe send me the scripts you use, as I am a complete newbie, and am tearing my hair out trying to understand how to create working pawns?
 

nfactorial

New Member
Oct 17, 2003
10
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Search all the .ini files inside the runtime\system folder for Class=Runtime.RTPawn and replace it with your own pawn class (Ie. mine currently looks like Class=TestMod.MyPawn).

Worked for me :)

n!
 

Dezso

New Member
Sep 15, 2001
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40
nfactorial said:
Search all the .ini files inside the runtime\system folder for Class=Runtime.RTPawn and replace it with your own pawn class (Ie. mine currently looks like Class=TestMod.MyPawn).

Worked for me :)

n!

I tried a smiliar approach to change the mesh, but nothing happens. I cant even move the character or see any mesh. I used this code:

class newMesh extends RTPawn;


defaultproperties
{
Mesh=SkeletalMesh'newMesh.player'
}
 

Dezso

New Member
Sep 15, 2001
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whops im an idiot, i wasent deleting my old .u file, so everytime i ucc make it wasent compiling new code :eek: works now!
 

Dezso

New Member
Sep 15, 2001
10
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ah thanks, i used this before but lost it when i reformated and couldnt find it again (forgot what it was called)
 

rvillars

New Member
Oct 23, 2003
4
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I try to create my own pawn, too!

For that I would like to use the UDNFemale character (of course only for test purposes not for redistributing).

I imported the .psk and the .psa files in the editor and saved them, and I created my own pawn with

Mesh=SkeletalMesh'MyPawns.MyModel'

and all the animation stuff.

But now I get a warning when compiling:

Importing Defaults for MyPawn
ObjectProperty Engine.Actor.Mesh: unresolved reference to 'SkeletalMesh'MyPawns.MyModel''

Did I miss something?

(Sorry for my bad english)