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#1 |
OT: Jedi Academy models
I was bored out of my mind and figured I should try making something for Jedi Academy. I decided to extract one of the models for Jedi Academy and start skinning it and lord and behold this bastige has 7 freaking textures to skin.
[see attachment]You know it's sad but true Or either that, I just picked the wrong model to look at. |
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#2 |
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Registered User
Join Date: Oct. 3rd, 2003
Posts: 6
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yep
doesnt surprise me - let me guess - Face, torso, arms, hands, legs/hips, eyesmouth, and perhaps one other for accessories
that is how they did it for jedi outcast, and jedi academy is no different |
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#3 |
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Well ... I guess that's what I get for not owning JK2.
(Well ... I played the JK2 demo but that was ages ago)I just heard recently in some JK2 forums that most JK2 skins will work in JO so I'm under the impression that JO was very similiar to JK2, engine-wise. To be honest with you, it's rather inefficient in terms of use of the UVMap. Personally, I would try to cram everything in less UVMaps, three the most. From what I recall, it's easier on some machines to handle 1 or 2 textures than a model with 7 or 8 textures, regardless of texture size. Although, if I add the texture coordinates of all the textures correctly, I could get two textures: a 1024x1024 (4 512x512 textures) and a 768x512 (1 512x512 + 1 512x256 + 1 256x256) if I combined them all. That would probably be easier on the system than 7 or 8 textures but you know ... I guess with more and more gamers upgrading their machines, it wouldnb't matter a whole lot but on the artistic side of things, it just seems like an overkill to use that many textures for game-related models. If it was a model for some movie cut-scene I would understand but player models, it seems well ... I don't know. Just a lot I guess. ![]() sithlord-ii - Looking at your name, I guess you have quite an experience with the JK-games. Perhaps you can share your experiences on how you go around skinning 7 or 8 textures for one model. Personally, I think it's an overkill. Four was bad enough during my UT1 days but 7 was just pushing it for me.
Last edited by Kirin[SC]; 4th Oct 2003 at 12:26 PM. |
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#4 |
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Id probobly paste all of the UV's onto one big sheet, skin it, and then split it back up into the smaller maps. It does seem stupid to have so many maps for a charachter, for a large vehicle i could understand it.
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#5 | |
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Quote:
__________________
--- Psychic_313 @ http://www.pseudorandom.co.uk Last edited by Psychic_313; 5th Oct 2003 at 01:16 PM. |
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#6 |
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Out of interest, how big are the seperate maps? Id guess 256x256, in which case its much lower than UT2k3.
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#9 |
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Wow, quite high res skins then, a bitch to do, but high res idd.
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