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Old 1st Sep 2003, 01:41 AM   #21
vasilii
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I think all the weapons were something he made up

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yes I noteced that, but all of introduced weapons resemble real life weapons. So why not make clons of M4 and AK74M
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Old 1st Sep 2003, 02:40 AM   #22
Romanov
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Hi,
Ill answer quickly IM doing the first patch at the moment

- Ill look into center view although I have to be honest and say its not high on the list of priorities
-this wil always be a mutator with the weapons built so that they can be used with Worms or switch arsenal or just in mutator format with ALL map types and game types it wont becode a mod its just that due to the size and scope of the mutator some people have refereed to it as a mod (modsquad have placed me in the mods section )
-all the weapons are based in some way on real world weapons but I like modelling (Im primarily a modeller not a coder!) so I like designing my own weapons but obviuosly I get inspiration from real world weapons.
-The file size for the next release and the patch will be much smaller.
cheers
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Old 1st Sep 2003, 08:03 AM   #23
Parser
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Romanov, about the self-damage thing with the bullets.
I had a problem with this regarding WeaponLord UT1, and I found that the collision values for the projectiles were WAYYY too high. You can still lower them and have them be effective against enemies. I forget which variable it was, I think it was in the code.
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Old 1st Sep 2003, 08:26 AM   #24
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Hi m8,
Its been fixed no more self damage from bullets, however as the radius of damage is now drastically reduced you have to be alot more accurate when you fire, you cant hit within a metre of your target anymore and have them take damage you must now only get direct hits which is cool and i like it so good idea guys

done - shotgun range reduced (15 metres wider spread)
done - flak monkey announcer taken out
done - NO SELF DAMAGE when firing close to self
done - pistol ammo mesh included
done - shotgun ammo mesh for camo defender included
done - shotgun spread increased in general
done - mutator starts with 15mm pistol
done - icons swapped around small to large
done - weaposn replced in better order
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Old 1st Sep 2003, 08:30 AM   #25
Parser
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Woo woo.

By the way, the redirect from moddb.com doesn't work..
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Old 1st Sep 2003, 08:46 AM   #26
Romanov
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http://remote_strike.moddb.com/
this one? It seems fine now I just tried it? it does go down from time to time though usually at weekends anyway seems fixed now
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Old 1st Sep 2003, 08:47 AM   #27
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Nice work so far, I'm looking forward to the next patch. It should really make the mutator more fun now that I can kill stuff with the shotgun with out worrying about killing myself. I'm also looking forward to getting the higher spread on the shotgun, IMO makes it a better close range weapon then the Flak Cannon, because it did not have enough spread or chunks for taking out mulitply enemies (still like it).
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Old 1st Sep 2003, 08:49 AM   #28
Parser
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Yeah, that one, and it's still down, despite me trying it in 3 different browsers.
Mozilla and Firebird just say it can't be found.
IE displays the Page cannot be found message.
Hmm..
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Old 1st Sep 2003, 09:28 AM   #29
Romanov
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try this its the original address
http://www.exoplayer.com/remote_strike/
it still works for me though and were still getting hits on the site (last one 3 minutes ago)

swiftviper - yep its better now much more of a scatter weapon for close in work

final list of changes for the patch:
done - shotgun range reduced (15 metres wider spread)
done - flak monkey announcer taken out
done - NO SELF DAMAGE caused by your own weapons being fired too close to you
done - pistol ammo mesh added
done - shotgun ammo mesh for black defender added
done - shotgun spread increased in general
done - mutator starts with 15mm Pistol and Bofors Light 10mm submg by default
done - weapon icons in better order small to large
done - credits
done - 15mm select anim adjusted
under review - (not sure whether to change it)LR2 sniper rifle/longrifle sound changed
done - replace ion and redeemer with a remote strike weapon for the remote strike mutator

todo:
add "charge" music to Gauss alt fire its got "reveile" currenltly which means "wake up" but hey ho they want a charge one instead
add replacer class for admins
change replaced weapons in main mutator e.g shotguns to replace flak cannon etc

wishlist:
custom icons for weapos and ammo - will take a bit of work this one so I doubt it will be in the patch.
- Add Bofors Assault Rifle with grenade launcher
-possibility of 1 more weapon choice of
105mm Howitzer
Grenade Launcher
Company Mortar
Emergency Pistol (revolver,flechette rounds)
Anti Tank rifle
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Old 1st Sep 2003, 09:36 AM   #30
Parser
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The wishlist? Choice of one weapon?
You mean we can request one, or something?
If so, if the anti tank rifle is anything like the ones I've played with in other games, then I'll plump for that.
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Old 1st Sep 2003, 09:54 AM   #31
vasilii
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Your mutator reminds me of old good UT Infiltration (when it was still a mutator not a full convertion) it was one of the best ones. I would say that UT AgentX was good as well. Hay guys do you remamber those antics ?

Last edited by vasilii; 1st Sep 2003 at 12:04 PM.
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Old 1st Sep 2003, 02:10 PM   #32
Romanov
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Yeah I loved infiltration but my favourite was agent x it was great i used to play that for hours on DM_norwich which nobodies hear of lol but it was a great map, i cant remeber the name of the other weapons mod i used to play but it used to have spider mines that ran around and exploded when they found an enemy, totally cool

-i liked th tac ops weaposn when they were availble in mute format as well
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Old 1st Sep 2003, 02:23 PM   #33
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Quote:
Originally Posted by Romanov
Yeah I loved infiltration but my favourite was agent x it was great i used to play that for hours on DM_norwich which nobodies hear of lol but it was a great map, i cant remeber the name of the other weapons mod i used to play but it used to have spider mines that ran around and exploded when they found an enemy, totally cool

-i liked th tac ops weaposn when they were availble in mute format as well
DM-Norwich DM-Ipswich next?
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Old 1st Sep 2003, 03:14 PM   #34
Romanov
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I knew you'd laugh , it was based on the Norwich waterworks (no joke) and it was ace
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