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Old 23rd Aug 2003, 12:35 AM   #1
sixwings
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Arrow DM-Base SXS

Feedback Needed!!



2-5 player Hardcore DeathMatch. First map by me...

Features: Hours of texture aligning, spiral staircases, Light sources for lights, competent flow and connectivity, chaossounds.uax sound package, a "trampoline" room, and a "secret" room.
Known weak points:
1.)
Bots get around well, but I can't seem to get them to translocate correctly to get to certain weapons and goodies on high spots and ledges. Otherwise they get to all the other weapons fine.
2.) Blocky architecture in some areas (getting better with the red brush though)

Please give me constructive criticism, tips pointers, suggestions.
Is the map fun?
Is it a BSP disaster?

Thanks!


P.S. Tried to attach the zip file to this thread... couldn't get it to work so here's a link http://nalicity.beyondunreal.com/map_hub.php?mid=6391

Last edited by sixwings; 28th Aug 2003 at 08:19 PM. Reason: link update
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Old 24th Aug 2003, 01:20 AM   #2
lophead
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I haven't had much time to fire up UT2003 of late, let alone UT. Anyone else wanna pitch in with some feedback here?
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Old 24th Aug 2003, 01:48 AM   #3
Thunderstrike
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Sixwings, by the UP download it seems that this is a released map. Would you prefer a review rather than feedback through the forums?

I'm just grabbing the map from UP now. Let us know what you would prefer!
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Old 24th Aug 2003, 05:09 AM   #4
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Yeah good point. I just noticed it has been requested for review.
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Old 24th Aug 2003, 06:56 AM   #5
sixwings
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Sure... I would definitely like a review
I was just being impatient 'cause this map has been out now for a while on other sites and nobody has reviewed it yet. But I just sent it in to this one yesterday.

Thanks for responding




Quote:
Originally Posted by lophead
Yeah good point. I just noticed it has been requested for review.
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Old 24th Aug 2003, 11:40 AM   #6
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Alrighty then, just sit tight and wait for the review to show up on the site (it shouldn't take too long).
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Old 28th Aug 2003, 08:16 PM   #7
sixwings
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Lightbulb

OK, I don't have enough patience....
If there is anyone on here that would like to play my finished version map then please follow the link on the first post of this thread.
Just please let me know what you think of it either here or where you downloaded it.

I'll still be on the lookout for that review, but it can't hurt to get more peoples thoughts than just the reviewer, right?

Thanks a bunch,
JED - SiXWiNGS
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Old 29th Aug 2003, 01:25 AM   #8
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Yeah, for sure. (assuming some non-reviewing-staff forumers drop in. the forums have been a bit dead since the BU forums spat chips).
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Old 1st Sep 2003, 05:19 PM   #9
Homeslice
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Don't worry, Jed. I just reviewed your map and it should be released to the public within a few days.
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Old 1st Sep 2003, 08:35 PM   #10
sixwings
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Quote:
Originally Posted by Homeslice
Don't worry, Jed. I just reviewed your map and it should be released to the public within a few days.

Cool I'm ready to be ripped to shreds
Isn't it funny how when you make a first map that you have such high hopes for it... should have got it tested first I guess... Actually people haven't responded badly for it being a first map. Some even said that I had promise


I have found out one thing tho... I should have called it a 1-on-1 since most people seem to think it is too close or tight gameplay wise.

Thanks, I appreciate your time.
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Old 4th Sep 2003, 04:12 AM   #11
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Btw, the reviews up

http://dynamic4.gamespy.com/~insite/...p?reviewid=561
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Old 4th Sep 2003, 07:37 AM   #12
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As for those Bots giving you problems with the translocator, you need to add transloc targets and assign a tag to a jumpspot and the target. This tells the bots exactly where to shoot the locator. You can tweak it more by setting the Z offset.
There are tutorials on this one but I can't remember what site at the moment.

**EDIT**
Advanced botpathing (by Blitz): http://www.leveldesigner.com/index....tion=doc&ID=172

Last edited by ValleyFly; 4th Sep 2003 at 07:48 AM.
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