PlanetJailbreak
top_profile.gif top_register.gif top_calendar.gif top_members.gif top_faq.gif top_search.gif top_home.gif top_logout.gif

Go Back   BeyondUnreal Forums > Mods > Jailbreak > General > Jailbreak Maps and Add-Ons

Reply
 
Thread Tools Display Modes
Old 11th Aug 2003, 07:24 AM   #1
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
What files are part of original UT?

Is there a way to see if UT-files are part of the original UT, part of one of the official Epic bonuspacks, or part of the JailBreak III Gold mod (or are there any contents lists somewhere)?

When creating a map (don't think too much of it yet, at the moment it's still playing around) I can choose to use lots of different (texture-)files. A large collection of these files are not part of the original UT-game or bonuspacks. I wanna keep track of the files I use in a map to avoid "can't find package" messages on other machines.

If in the future it ever comes to releasing a map, I need to know what "unofficial" packages need to be distributed within the zipfile, or which objects (exported from these "unofficial" packages) I have to import into the map itself.
CoolDude is offline   Reply With Quote
Old 11th Aug 2003, 07:36 AM   #2
Sexmachine
- retired -
 
Join Date: Feb. 5th, 2002
Location: Germany
Posts: 1,429
Assuming you have chosen to install the additional files from UMODs, you'll find everything you need in your MANIFEST.INI (in your UT\System directory).

EDIT: UT Texture Groups

Last edited by Sexmachine; 11th Aug 2003 at 07:52 AM.
Sexmachine is offline   Reply With Quote
Old 11th Aug 2003, 07:47 AM   #3
Mychaeel
 
Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
All Jailbreak-related files start with "JB..." or "jail_..." (the latter in the case of several web admin-related templates), plus those that are in the Help\JailbreakIII directory.

Last edited by Mychaeel; 11th Aug 2003 at 07:48 AM.
Mychaeel is offline   Reply With Quote
Old 11th Aug 2003, 08:01 AM   #4
CoolDude
Registered User
 
CoolDude's Avatar
 
Join Date: Feb. 22nd, 2003
Location: Netherlands
Posts: 914
Thanks, that's what I was looking for.
CoolDude is offline   Reply With Quote
Old 29th Feb 2004, 09:50 PM   #5
TwelveBaud
Registered Loser
 
TwelveBaud's Avatar
 
Join Date: Feb. 29th, 2004
Location: McLean, VA, US
Posts: 20
Lightbulb

I'm a decent VB programmer, and here's a solution a program is suited for.

I've got a machine that's too slow for UT to actually run, but a big enough HD to hold my typical 1 gig distro.
I'll dike out my distro, install UT from the orig disks, make a file list, then start applying packs and making diffs of the file lists.

And by "make a file list", I mean make a file which contains info like creation time and size and whatever. Programmatically, of course. And hopefully the creation time will be set to that of the original file, and not the install time. I can't peek into packages for internal versioning with my poor pitiful set of toys, but hopefully I won't need to.

Give me about 3 years, and I'll post the complete list as an HTML file.
And this is just the tip of the icecube!
__________________
[This signature has been deleted.]

Last edited by TwelveBaud; 29th Feb 2004 at 09:52 PM.
TwelveBaud is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:56 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer