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#1 |
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Preventing players from firing
I have a PlayerController state
PlayerWaitingForRound, which is called at the beginning of each round. It is used for a freeze time (to buy/get your equipment). I dont know why, but i can Shoot while while in state. I defined exec function Fire(); exec function AltFire();, but can shoot. Where the Fire function is called. PC obviously not. Please help, player shouldnt shoot in buy time
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BlackHornet - Project Leader, Programmer Global WarZonE - a UT2k3 total conversion irc://irc.quakenet.org/globalwarzone www.globalwarzone.com Last edited by Wormbo; 7th Aug 2003 at 02:35 AM. Reason: splitted off "making my own consule command" thread because this is a different problem |
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#2 |
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ok wormbo.....thx for the split...
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BlackHornet - Project Leader, Programmer Global WarZonE - a UT2k3 total conversion irc://irc.quakenet.org/globalwarzone www.globalwarzone.com |
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#3 |
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got it....
Pawn.bNoWeaponFiring
__________________
BlackHornet - Project Leader, Programmer Global WarZonE - a UT2k3 total conversion irc://irc.quakenet.org/globalwarzone www.globalwarzone.com |
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#4 |
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Take a look at the Firing chain of events in http://wiki.beyondunreal.com/wiki/Ho...iring_A_Weapon
There is a nice flow chart in Projectile weapons
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#5 |
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thx anyway, but that "easy" things i dont need anymore
__________________
BlackHornet - Project Leader, Programmer Global WarZonE - a UT2k3 total conversion irc://irc.quakenet.org/globalwarzone www.globalwarzone.com |
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