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Old 7th Aug 2003, 02:30 AM   #1
BlackHornet
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Preventing players from firing

I have a PlayerController state
PlayerWaitingForRound, which is called at the beginning of each round. It is used for a freeze time (to buy/get your equipment).
I dont know why, but i can Shoot while while in state.
I defined exec function Fire(); exec function AltFire();, but can shoot. Where the Fire function is called. PC obviously not.
Please help, player shouldnt shoot in buy time
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Last edited by Wormbo; 7th Aug 2003 at 02:35 AM. Reason: splitted off "making my own consule command" thread because this is a different problem
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Old 7th Aug 2003, 02:39 AM   #2
BlackHornet
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ok wormbo.....thx for the split...
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Old 12th Aug 2003, 02:03 AM   #3
BlackHornet
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got it....

Pawn.bNoWeaponFiring
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Old 12th Aug 2003, 11:00 AM   #4
luciano.bargmann
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Take a look at the Firing chain of events in http://wiki.beyondunreal.com/wiki/Ho...iring_A_Weapon

There is a nice flow chart in Projectile weapons
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Old 12th Aug 2003, 11:55 PM   #5
BlackHornet
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thx anyway, but that "easy" things i dont need anymore
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