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Old 24th Jul 2003, 10:40 AM   #21
curtis
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levels

Quote:
Originally Posted by NeoNite
I think you ment saying the mercenary base instead of assasins. And maybe you were in the one you have to explore, with or without the help from the mercs...) You know, after the short Skaarj/Merc fight scene...

Thing is you don't really need a walkthrough, just keep your eyes open and explore the world around you
Great point NeoNite,
I was really just trying to make sure I didn't miss anything.
I have not had any trouble getting through stuff (I may restart at a more difficult setting).

Maybe I was just tired last night, but I have gotten turned around in the ancient volcano ruined temple (map 17ish). With all the overgrown courtyards, rubble and wooden plank walkways, I seem to be going in circles and can't get back to my Nali friend who is now following me around.
I probably just need to approach it with fresh eyes.
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Old 24th Jul 2003, 06:16 PM   #22
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Well some ONP maps can feel a bit complicated the first time I know...
But what I was trying to say is that you really should save a walkthrough in case you don't have any other options left. If you can't possibly find an exit etc...
But there's def a way out of that map. the wooden planks are the key to the next part of the level iirc...
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Old 24th Jul 2003, 11:45 PM   #23
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Quote:
Originally Posted by NeoNite
Well some ONP maps can feel a bit complicated the first time I know...
But what I was trying to say is that you really should save a walkthrough in case you don't have any other options left. If you can't possibly find an exit etc...
But there's def a way out of that map. the wooden planks are the key to the next part of the level iirc...
\

Thanks, I'm sure it has something to do with the big round aztec seal at the very top where the planks end. I just have to figure it out.
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Old 7th Nov 2003, 02:01 PM   #24
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Unhappy OK, PressureRoom question.

Maybe I don't react under pressure too well, but I cannot find any cracked pipes to help me out of the pressure room before it squishes me.

The dead due at the beginning of that room says that he escaped out of a cracked pipe, but I cannot find it and get squashed everytime I try to nose around.

Any help?
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Old 7th Nov 2003, 03:53 PM   #25
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MAN!!! Are you sure you played ANY OTHER SP in life?????
I mean... walktroughs only get you the easy way. Meaning=no fun!

And you REALLY should had installed Oldschool. If you care, install it and RESTART ONP in HARD or UNREAL difficulty mode.

A good thing about Oldschool is that you can save with a menu. That's usefull because you MIGHT get some map trigger error. I know i had one in a NaPali Heaven-like level. Only thing that worth me was a previous SAVE. That or restart all over... I say this because it might be happening to you in that piperoom. That, or you're no good at SP ;p

So, really... do the right thing.
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Old 7th Nov 2003, 06:11 PM   #26
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Try playing the game in coop mode. Very usefull for developping good map tactiques imho :O)

This doesn't work - this doesn't feel right -> second chance -> maybe I'll try this instead -> or that route etc...
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The trees that whisper in the evening
Carried away by a moonlight shadow
Sing a song of sorrow and grieving
Carried away by a moonlight shadow
All she saw was a silhouette of a gun
Far away on the other side.
He was shot six times by a man on the run
And she couldn't find how to push through
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Old 11th Nov 2003, 03:25 AM   #27
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we have a walkthru on the official forums......more like a FAQ on getting stuck

curtis are you sure you are using quicksave and quickload??
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Old 11th Nov 2003, 08:57 AM   #28
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Quote:
Originally Posted by DavidM
we have a walkthru on the official forums......more like a FAQ on getting stuck

curtis are you sure you are using quicksave and quickload??
Yes, I have quicksaved to the door before the pressure room entrance.
I just can't find a way out of the pressure room..
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Old 11th Nov 2003, 04:49 PM   #29
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Quote:
Originally Posted by curtis
Yes, I have quicksaved to the door before the pressure room entrance.
I just can't find a way out of the pressure room..
if i remember correctly a beam falls making a ramp up to the pipe on your left.
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Old 31st Mar 2004, 09:18 PM   #30
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sorry for chipping in late.....

can anyone help me out with the vortex rikers ][ (map 31)????? i seem to be stuck in that place as no door is opening...
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Old 1st Apr 2004, 04:47 AM   #31
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nobody can help if you dont tell the place
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Old 1st Apr 2004, 04:59 AM   #32
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Avatar...

Is it still christmas time in Saarbrücken?
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Old 1st Apr 2004, 05:21 AM   #33
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do i have to know what you mean by that question?
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Old 1st Apr 2004, 05:22 AM   #34
Mxtrmntr
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Quote:
Originally Posted by DavidM
do i have to know what you mean by that question?
Your avatar features a Team Vortex logo with what could be interpreted as Santa's hat. I thought it was one of those christmas time avatars that some use every december and you just forgot to change it
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Old 1st Apr 2004, 05:25 AM   #35
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ya, indicator of how often I am on this forum
everytime i get a mail telling me someone replied on a thread where i replied 2 years ago
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Old 1st Apr 2004, 08:49 AM   #36
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Quote:
Originally Posted by DavidM
nobody can help if you dont tell the place
well...i reached the fvcked up computer where we get the msg that we have to find the other terminal...i've opened the armoury door & also the room where we get the enhanced ASMD rifle...and then well...i'm stuck...
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Old 1st Apr 2004, 08:52 AM   #37
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from the room with the super-asmd, go back and always keep looking at the left wall, new room opened there, thats where the 2 skaarj came out right after you picked up the new weapon.

my design flaw there, most people don't see that rooming opening, and it's not their fault. as far as i know i even let light shine out of that corner when the room opens, but it didn't seem to help
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Old 1st Apr 2004, 04:32 PM   #38
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My only complaint is that you guys didn't include a weapon that fired rainbow sherbert. That would have rocked.
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Old 1st Apr 2004, 10:27 PM   #39
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Quote:
Originally Posted by DavidM
from the room with the super-asmd, go back and always keep looking at the left wall, new room opened there, thats where the 2 skaarj came out right after you picked up the new weapon.

my design flaw there, most people don't see that rooming opening, and it's not their fault. as far as i know i even let light shine out of that corner when the room opens, but it didn't seem to help
cant find any door thats opening...if you're referring to the door inside the med room (where the health vials are lying), then yeah it opens but closes as soon as i'm about to enter into it...
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Old 2nd Apr 2004, 12:49 AM   #40
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no, you get back from the super asmd, you go right, and immediately left. There's a working computer
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