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#21 | |
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I was really just trying to make sure I didn't miss anything. I have not had any trouble getting through stuff (I may restart at a more difficult setting). Maybe I was just tired last night, but I have gotten turned around in the ancient volcano ruined temple (map 17ish). With all the overgrown courtyards, rubble and wooden plank walkways, I seem to be going in circles and can't get back to my Nali friend who is now following me around. I probably just need to approach it with fresh eyes. |
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#22 |
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Well some ONP maps can feel a bit complicated the first time I know...
But what I was trying to say is that you really should save a walkthrough in case you don't have any other options left. If you can't possibly find an exit etc... But there's def a way out of that map. the wooden planks are the key to the next part of the level iirc...
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#23 | |
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Thanks, I'm sure it has something to do with the big round aztec seal at the very top where the planks end. I just have to figure it out. |
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#24 |
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Maybe I don't react under pressure too well, but I cannot find any cracked pipes to help me out of the pressure room before it squishes me.
The dead due at the beginning of that room says that he escaped out of a cracked pipe, but I cannot find it and get squashed everytime I try to nose around. Any help? Curtis |
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#25 |
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MAN!!! Are you sure you played ANY OTHER SP in life?????
I mean... walktroughs only get you the easy way. Meaning=no fun! And you REALLY should had installed Oldschool. If you care, install it and RESTART ONP in HARD or UNREAL difficulty mode. A good thing about Oldschool is that you can save with a menu. That's usefull because you MIGHT get some map trigger error. I know i had one in a NaPali Heaven-like level. Only thing that worth me was a previous SAVE. That or restart all over... I say this because it might be happening to you in that piperoom. That, or you're no good at SP ;p So, really... do the right thing. Last edited by Nahand; 7th Nov 2003 at 03:54 PM. |
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#26 |
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Try playing the game in coop mode. Very usefull for developping good map tactiques imho :O)
This doesn't work - this doesn't feel right -> second chance -> maybe I'll try this instead -> or that route etc...
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#27 |
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we have a walkthru on the official forums......more like a FAQ on getting stuck
curtis are you sure you are using quicksave and quickload?? |
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#28 | |
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I just can't find a way out of the pressure room.. |
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#29 | |
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#30 |
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Registered User
Join Date: Mar. 31st, 2004
Posts: 6
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sorry for chipping in late.....
can anyone help me out with the vortex rikers ][ (map 31)????? i seem to be stuck in that place as no door is opening... |
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#31 |
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nobody can help if you dont tell the place
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#32 |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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Avatar...
Is it still christmas time in Saarbrücken?
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#33 |
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do i have to know what you mean by that question?
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#34 | |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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#35 |
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ya, indicator of how often I am on this forum
everytime i get a mail telling me someone replied on a thread where i replied 2 years ago |
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#36 | |
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Registered User
Join Date: Mar. 31st, 2004
Posts: 6
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#37 |
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from the room with the super-asmd, go back and always keep looking at the left wall, new room opened there, thats where the 2 skaarj came out right after you picked up the new weapon.
my design flaw there, most people don't see that rooming opening, and it's not their fault. as far as i know i even let light shine out of that corner when the room opens, but it didn't seem to help |
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#38 |
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My only complaint is that you guys didn't include a weapon that fired rainbow sherbert. That would have rocked.
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#39 | |
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Registered User
Join Date: Mar. 31st, 2004
Posts: 6
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#40 |
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no, you get back from the super asmd, you go right, and immediately left. There's a working computer
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