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#1 |
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Registered User
Join Date: Jan. 9th, 2002
Posts: 125
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They are finishing up testing now, and uploading for the mirrors. It shouldn't be too long now!
![]() More info here if your not familiar with the mod. Chaotic Dreams . The Online Documentation is available already. Should be around 40mb and a 30mb of optional maps. So it will be around 70mb for this release. But it will be growing as it continues to be developed. Check out some of the weapons in the Doc's. Ripper Snipper and my little friends, the Proxies - are back
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#2 |
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Crashes my rig
![]() spraypaints dont work one map...............................................
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#3 |
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insignificant
Join Date: Mar. 15th, 2001
Location: singapore
Posts: 2,784
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#4 |
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Registered User
Join Date: Mar. 12th, 2001
Posts: 12
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Hi,
Crashes your rig? Care to be more specific? We'd like to know. Sorry, but yours is the 1st report of this. If you would like to post or mail the log file, that'd be good. As far as spray paints, they've been spotted on the public server already, so they do work. Please check to make sure you have projectors turned on if you wish to see the logos (and yeah, it's stated in the manual, but I know some folks don't like to read those). And there is an approx 30mb map pack. A few deathmatch, a few KOTH, one plays as DOM as well (it's small though, so maybe 2 on 2 is best). And more to come. |
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#5 |
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Yess - Downloading NOW!
Cant wait to play this again ![]() Thanks! |
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#6 | |
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Quote:
Spraypaints require projectors to be enabled. The other maps are in the seperate map pack to make the mod download itself smaller.
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Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication (but were afraid to ask) [in German] | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#7 |
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If anyone care to play some chaos ut2003 I have it on my server now
along with my scoring system and some other weapons stuff, fun fun ![]() Server rotates between chaos and vanilla ctf 50/50 |
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#8 |
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I can't wait to download this. I'm a jb fanboy.
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_____________________________ I remember old school. Champion of Glaucoma Inducing Radiation Everywhere |
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#9 | |
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Registered User
Join Date: May. 22nd, 2000
Posts: 278
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Quote:
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Jb ChaosUT |
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#10 |
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Since it locks up completely I cant tell you if its the sound issues or the grapple..I am gearing towards the sound issue you know the cute litle guys taunts
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#11 |
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Oh the vortex gravity gun thingy is the bomb. Hehe I been playing vortex gravity gun thingy arena all day and haven't got bored. Must be the emitters and sound effects. Damn thats a phat gun. Hehe, the KOTH is also a nice addition to the gametypes. I think I'll hit up the map pack in about 10 minutes. Great fun though.
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#12 | |
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Quote:
I played a bit more today and I didn't encounter a lockup yet, so I'll keep an eye out to see if I can notice what triggers it if it does happen again. (I'd lean towards the sound issue, since I don't grapple and I have the grapple off for the bots...and I used the little guys alot today so I'm not sure if they are the problem.)
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"Pain, has a face. Allow me to show it to you." -Pinhead |
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#13 |
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I covered the roof of one of ctf-maul bases with the shark spray...not one but dozens.it filled the roof texture...
bug #2 |
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#14 |
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Only 2 things I don't like...
Heartbeat sound, should be able to turn that off for yourself, im perfectly avare of my health status so having it make noise only screws up my audio clues. Sniper crosshair is horrid, make it so I can choose between normal and the current one that expands/contracts - when I aim at someone far away it gets so small I can't see it. Love it so far except these 2 things. |
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#15 | |
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Registered User
Join Date: May. 22nd, 2000
Posts: 278
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Quote:
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Jb ChaosUT |
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#16 |
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Registered User
Join Date: May. 22nd, 2000
Posts: 278
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I_LoveToKill,
the heartbeat sound is not for you but your eneimes That sound is audible to everyone so they know if your close to death and can move in for the kill Of course you also can use it to figure out who is low on health and maybe take them out first.Sniper has 2 modes. Normal mode which should act like UT2k3 sniper. And enhanced. In Enhanced mode you get movement prediction indicator (green circle), enemy names and team info. However this mode is locked to a fixed zoom. We did this because the Enhanced options only work to about 10,000 game units out. Why? Well figured if we let it go full out it may make the weapon a bit too powerful. Plus to get that info on your screen we have to do a trace and run iterator operations every time your screen refreshes. These are expensive operations and can eat CPU time. The further these effects go out, the more CPU time your going to need. So it was a comprise there as well. Once you play with it a bit more it becomes very usefully. You can use normal mode for some long distance snipping. Then the enhanced mode to get more info on your current surroundings.... as well as it can help to lead your targets.
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Jb ChaosUT Last edited by jb; 15th Jul 2003 at 08:47 AM. |
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#17 |
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Been playing it on the SSB dudes' server the last couple of days and it's been a real hoot!
The Proxy Mines (& fire mines) rock, as ever, and the napalm & poison grenades are great fun. ![]() <edit>Forgot to mention, but most CUT maps seem to load really slowly & Biotoxin lags heavily in many areas, any ideas?
Last edited by Deathmaker; 15th Jul 2003 at 01:37 PM. |
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#18 |
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CUT2 == 1337
FUN FUN FUN FUN!!!! If slightly CPU intensive. |
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#19 | |
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insignificant
Join Date: Mar. 15th, 2001
Location: singapore
Posts: 2,784
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Quote:
![]() omg cut2 1on1? 1337 |
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#20 |
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UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1667 MHz with 511MB RAM Video: NVIDIA GeForce4 Ti 4200 with AGP8X (4403) Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:KSkeletal.cpp] [Line: 570] History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (railbolt CTF-Maul.railbolt, Function Engine.Projectile.Touch) <- TouchTo <- AActor: eginTouch <- ULevel::MoveActor <- xPawn <- APawn: hysFalling <- APawn: erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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