News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Reply
 
Thread Tools Display Modes
Old 12th Jul 2003, 05:34 AM   #1
RaptoR
been here far too long
 
RaptoR's Avatar
 
Join Date: May. 7th, 2000
Location: UK
Posts: 3,524
Lineage II Interview

GameSpot have interviewed Lineage II's lead designer, Raoul Kim. The interview focusses mainly on the game's gameplay, as well as why the team decided to use Unreal technology in their game.

GameSpot: One of the most significant and obvious differences between Lineage II and the original game is the graphics engine. Could you explain why you chose to use Unreal technology for the sequel, rather than a different graphics engine?

Raoul Kim:When we started our development work, we looked primarily at three engines to use for Lineage II: the Unreal engine, the Quake engine, and the Lithtech engine. Among them, the Unreal engine was the most attractive to us because of its powerful editing features and its outdoor-rendering ability. They were all good products, but in the end we decided to use the Unreal engine because of its overall outstanding performance.
__________________
RaptoR is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer