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#1 |
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Mind sharing you IG scripts with me
thanks
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![]() Only IPv6 enabled browsers can see my posts Last edited by thewalkingman; 8th Jul 2003 at 12:45 AM. |
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#2 |
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#3 |
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[ enter Gorge from darkened room ]
Gorge: You Suck! Asp: Try turning the safety off! [ Gorge approaches the screen ] *Gorge is enlightened by his own enhanced ShockRifle Asp: Haha! Act two isn't finished yet, but I have some strong ideas.
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#4 |
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WalkingMan.....what the hell is that thing? In your sig? I know someone on another forum who has that as his avv, it's freaky.....
Is it an american thing by any chance?edit: I mean the brown teddy with the huge teeth........
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#6 | |
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Quote:
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#7 |
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num pad
7= enemy up/left 8= enemy high/middle 9= enemy up/right 5=enemy! (NO FREAKING CLUE WHERE!) 4= GET OUT OF THE WAY MOOSE BRAINS 3=DIDN'T I JUST SAY MOVE....MOVE! .=your on your own. basic ones
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I SellZ computers naow Still down, not out.. fighting the creek of life with no paddles. |
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#8 |
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Buddy, if you want 'binds' for communicating in the team games i have, just like any Ci, and most ctf clanners, have a bind set. I could send you info, my .ini or anything else really so it helps.
But whilst we're on this subject, we could make a sticky with comms binds for the BuFfers before. |
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#9 |
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Here's a nice script for instant gibbing:
Code:
static function class<Emitter> GetPawnDamageEmitter(vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
{
if(class'GameInfo'.static.UseLowGore())
{
return none;
}
else if(bLowDetail)
{
return none;
}
else if(Damage >= Victim.Health + Damage)
{
//Extra gibs!
if(Victim.IsA('xPawn'))
xPawn(Victim).SpawnGibs(rot(0,0,0), 1.0);
return class'SplatEmitter';
}
return none;
}
__________________
http://come.to/MrEvil |
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#10 |
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It makes everything defined as a pawn explode into gibs.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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