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#1 |
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Your favorite CTF map (for any game)
What is your favorite CTF map for any game? If it's not a UT99/2003 map, maybe it should be.
Here is a link to my favorite... This is a HUGE quake 1 CTF map that played best without the grapple and with at LEAST 8 per side who knew how to communicate. This was a map for epic battles. I wish the screenshots had a layout overview, it was really something to play on. Lots of usable traps for the defenders to spring upon the attackers. Great lookout towers to warn the castle (and sniper nest) of incoming. Just a great map. I guess the closest to this that I've seen in the U-World would be CTF-Conquest for UT99, but the castles in that were too small. I would LOVE to see this for UT2003 (without xloc, if you can believe it) link: http://www.threewave.com/quake1/ctf2m6.html
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#2 |
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I'm torn.
UT1 - CTF-Conquest, by Plutonic. ![]() UT2k3 - CTF-DiffidenceREV2, by BluJay. ![]() Both very similar actually, in style at least (if you use your imagination in Conquest - UT1 obviously can't spell everything out for you in the way 2k3 can...) Last edited by Shuriken; 30th Jun 2003 at 12:02 PM. |
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#3 |
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CTF-Lucuis for UT and UT2K3
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#4 | |
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Quote:
Man, I haven't played UT in a while. I've got flashes of maps running through my head, but I can't put names to any of them. Maybe I'll load it up tonight!
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As usual, Ren is right. - Taleweaver As usual, Ren is right. - Al www.carpeimperium.com
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#5 |
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insignificant
Join Date: Mar. 15th, 2001
Location: singapore
Posts: 2,784
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there's a lot of great ctf map for ut99, but my favorites by far should be projectX2 for really large games(8on8), conquest and baranco for 4on4.
The map that left the biggest impression in me however, is ctf-underdark. It's a great concept, with a pretty effective, even though unbalance layout. |
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#7 |
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correct link to DiffRev2: http://www.unrealplayground.com/feature.php?id=629
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#8 |
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Just d/l'ed the DiffRev map...really nice, wanna try that with lotsa players
![]() My favorite ctf maps are from the Q2 era, dont remember the names offhand, but there were some great maps
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#9 |
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For Quake it was DM4 and DM6
Quake 2 DM1,and DM7 for UT Lucius,Chasm,and Mcswartzly honestly do not like any maps for ut2k3,I play them,but there are none yet that make me wiggle.
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|C|Rev.Whoopass #|C|ondemned on irc.gamesurge.net ![]() __________________________________ www.brainphreeze.com |
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#10 |
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RealCTF's CivilWar. The UT conversion didn't do much justice, and just wasn't the same without the RCTF Beamer.
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#11 |
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UT's CTF-Warrior and CTF-AquamarinaX32. Words cannot adequately describe the qualities these maps have.
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I think everyone is concerned about apathy. Check out my UT2K3 Voicepacks Beavis and Butthead, Basil Fawlty, Monty Burns, Homer and more |
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#12 |
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The two I would LOVE to see remakes of are
1) The Sketch Pad 2) Crazy 8 But in general, any of the RealCTF maps were classics. Those were among my favorites of all time. Most of them have Quake origins. The Lost Caverns Base10 Naliwonderland NotSoForgottenMines StandOff McSwartzly Fortress UnderDwellers Symbolic Shrines Crazy8 Dark Keep HoldOut Mayan Temple Stronghold Milk Rooke The Sketch Pad Telurium Resist You'll find a lot of familiar maps (either in gameplay concept or name) in that list. |
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#13 |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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CTF-Raid, CTF-ProjectX2 for UT. Hmm, and some others that are quite close to those. It's not like I know many other games featuring CTF though
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#14 | |
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Quote:
I dusted off UT and loaded it up last night. What do you know, HallofGiants IS CTF! I played UT CTF botmatches for about an hour last night. I couldn't believe how much I had forgotten about these maps. Many of them I was lost for a while, and took me a while to even remember how to get to some of the flags! It was a good time though. Playing it brought back that felling of "man, this game's a classic one of a kind" that UT2003 is missing, but I also noticed that there was quite a bit missing in UT that UT2003 offers. But enough of that old debate.... ![]() HallofGiants was very very fun. I'm not a big fan of low gravity, but this is the one map where I feel it is appropriate. It's definately in my top five. I think a remake of it for UT2003 could be potentially awesome.
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As usual, Ren is right. - Taleweaver As usual, Ren is right. - Al www.carpeimperium.com
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#15 |
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hal, that's my point... IMHO CTF map layouts and gameplay have not been improved upon since Quake1 Threewave CTF. And no one has managed to pull off playable asymmetrical maps since 3wave.
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#17 |
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Both my favs are from UT1.
DiamondSword & Lucius were always great fun in my opinion.
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#18 |
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I like Warring Factions from JK2. I can't seem to find a screen of it though. Anyways, it probably wouldn't be good for ut because there are so many ways to fall off.
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#19 | |
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Quote:
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#20 |
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I have to say that I liked the plethora of asymetrical CTF maps that we got in UT. The only one that was totally unfair in the balance was Command and I even enjoyed that map.
Let's see.... asymetrical CTF layouts (not weapon placement... layouts) in UT/Bonus Packs 1) Command 2) November 3) Gauntlet 4) Kosov 5) Eternal Caves 6) LavaGiant Yep, that's a bunch of them. Most of them acceptably playable. But you're right, TWCTF set the standard and may have the ultimate guidelines for good gameplay. Of course, there are other good maps that totally abandon that formula, but usually they are the more open, free-flowing CTF maps (or outdoor) that don't rely so heavily on corridor/room/corridors. Thus are exempt from the three in/three out rule. |
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