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Old 26th Jun 2003, 05:47 PM   #1
OpFor
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Need some help with bot pathing

Right now I'm currently trying to redo the bot pathing in EP2, and I need some help on bot pathing. I've started some basic stuff, but I was wondering is someone else with a little more skill could do some stuff for me. You *must* have dm-inf-macedonia and grozny installed as it uses sound and some textures from them (un officially for now, Im gunna try soon to get Old Geezers permission to use them). E-mail me at OpFor@mail.com if you have nothing better to do Please!
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Old 27th Jun 2003, 01:35 AM   #2
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uuh i don't think you need a formal autorization. many maps use his textures. anyway, that's already nice to ask

what's your prolem exactly, i don't really have the time to help you, but i could probably give you some tips
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Old 27th Jun 2003, 04:29 AM   #3
Fat Marrow
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In my experience, bot-pathing just doesn't work

That said, while playing around with Spooge's Reactor Sector 4, I saw he had used LiftCentres and LiftExits in certain tight spots, rather than path nodes. I thought that would be a nifty tip to pass on (assuming it works).
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Old 27th Jun 2003, 05:25 AM   #4
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LiftExits and LiftCenters work great. I attached an example screenshot to show how to use them. Just make sure the LiftCenter tag is the same as the two LiftExit tags [in the properties]. You can find the actors in the actor browser under NavigationPoint. Best use for them are tight hallways/doors, but they're also useful for making the bots go over very steep brushes [ladders for instant].
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Old 27th Jun 2003, 12:11 PM   #5
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wow never thought of using that for a door. i've already done that for ladders/stairs ... and lifts though
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Old 27th Jun 2003, 01:48 PM   #6
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heh, now atleast I know what properties should be the same. I used to just make all enterable fields have the same text with those actors.
No kidding!
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Old 27th Jun 2003, 01:55 PM   #7
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Cool idea guys! Even though I've been mapping for about 2 years now Im still learning alot of stuff Well, I guess I'll try and upload ep2beta then, and let you guys take a looksy-poo.
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Old 27th Jun 2003, 01:55 PM   #8
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Ok, wtf is up with attachments? bah, well e-mail for it, as I don't want anyone to host it yet.
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Old 28th Jun 2003, 02:02 AM   #9
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Feel free to send me a copy to reaper@planetunreal.com .
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Old 29th Jun 2003, 03:01 AM   #10
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i might add that the lift center/lift exit thing can become a major performance killer if you use it often, try to use pathnodes whenever possible. in fmkasbah i needed to use lots of lift ceners/exits to get the bots moving at all as basicly every place is to narrow for the engine to connect the pathnodes. it ended up with an 30% performance loss so i had to remove the hole bot support (beside some random pathnodes so mutators will work)
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