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#1 |
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ANY chance SOMEONE is working on redoing the Unreal game to the new engine standard????????????
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AbsoluteGamerzNetwork : GameStory.Net ; AbsoluteAvP ; AbsoluteIGI. Post YOUR game reviews! AGN Game Reviews Author of: AvP: A Hunter's Defence , Unreal: After NaPali , UT: Killhouse "Vendi, Vidi, Vici, Mucho denero..." [I came, I saw, I conquered, I got paid...] my mercenary motto |
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#2 |
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Yes they are. The thread got lost along with so much other stuff, but it sounded promising.
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Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#3 |
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Sounds like it could be promising. Yes, that's very vague. U1 ported to U2 is very much like the dozens of deck16, curse2, insertpredecessorhere that's been done for ut2k3. The chances of someone fscking it up are very high.
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#4 |
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but the chances of it coming out BETTER are the same.
The first game had a special aura to it.
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AbsoluteGamerzNetwork : GameStory.Net ; AbsoluteAvP ; AbsoluteIGI. Post YOUR game reviews! AGN Game Reviews Author of: AvP: A Hunter's Defence , Unreal: After NaPali , UT: Killhouse "Vendi, Vidi, Vici, Mucho denero..." [I came, I saw, I conquered, I got paid...] my mercenary motto |
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#5 |
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The new Unreal in U2 would LOOK really damn cool, but it just wouldn't feel that way... Unreal 1 is always going to be Unreal 1, you can't remake a masterpiece and make it better.... imho, atleast.
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#6 |
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Actually--having played U about 30 times on Unreal skill, 150% speed, etc its kinda getting boring.
So, I was thinking that with the new engine they'd be able to add more variations to what we all know and love--better monster AI, randomised placement, SUCH things to simply spice up a perfect game. I'm sure the new visuals would be stunning as well. The music...well, it IS perfect, so...
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AbsoluteGamerzNetwork : GameStory.Net ; AbsoluteAvP ; AbsoluteIGI. Post YOUR game reviews! AGN Game Reviews Author of: AvP: A Hunter's Defence , Unreal: After NaPali , UT: Killhouse "Vendi, Vidi, Vici, Mucho denero..." [I came, I saw, I conquered, I got paid...] my mercenary motto |
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#7 |
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If you saw the level someone remade for UT2k3 it was incredible...there were a few problems with it things I didn't like, but it was still incredibly cool to run around in it (can't think of the name dang it...one right after vortex rikers).
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#8 |
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Nyleve Falls
It would be a careful piece of tailored work, getting U1 to U2 to include higher detailed models, textures and getting the animations right. The music is deadon.
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Home page in limbo, stay tuned. Last edited by dinwitty; 22nd Jun 2003 at 04:24 PM. |
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#9 | |
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Quote:
It's fun though, but I'm sure it pisses most players off cause it's challenging to say at least. Course you get bored of playing the retail game, you've been there before. Same old monster placement, same health-speed etc... "What's a dh?" Go play AKcoop and find out
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Last edited by NeoNite; 22nd Jun 2003 at 04:41 PM. |
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#10 | |
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Quote:
My conf is: P3 933, 512 Ram, Ge-Force 2MX, Monster Sound 300 MX, WinXP + SP1, DX9, The latest patch for Unreal 2, and bloody editor crashes any time i touch Terrain Editor. But, as i found out, it must be related somehow to my configuration, since the editor works on any other computer i tried on...any ideas? I need to solve this problem, most of the Unreal is outdoor indeed...Oh yeah, since i installed the latest patch for my UT2003, i cant even get into the editor, reason: something about white circle related to terrain editing in line 768 or something like that... Sounds interesting, huh? Please help, because as far as I solve this problem I cant do anything...oh yeah, i already formatted HD, reinstalled everything for at least 10 times...
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