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Old 16th Jun 2003, 07:23 PM   #1
WillySurvive
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Zones

How does it work with the engine as it sees into zones?

If the engine can "see" into any part of a zone then it can see all the meshes and etc. in that zone, is that correct?

Unless they are blocked by an antiportal.
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Old 17th Jun 2003, 01:35 AM   #2
RevBillyG
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I believe so. Occlusion etc is handled rather differently from the UT engine.

Check out Level Optimization Techniques and Zones and Portals
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Old 17th Jun 2003, 02:09 AM   #3
Mychaeel
 
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Quote:
Originally Posted by WillySurvive
If the engine can "see" into any part of a zone then it can see all the meshes and etc. in that zone, is that correct?
It also takes the player's frustrum into account. Otherwise you're correct.
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