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| View Poll Results: Which genere of maps do you like to play most? | |||
| Outdoors/Natural |
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19 | 43.18% |
| Space and foreign planets |
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21 | 47.73% |
| Cavern/Underground |
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9 | 20.45% |
| Suburban/Rural/Residental |
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8 | 18.18% |
| Urban/City |
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18 | 40.91% |
| Industrial |
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16 | 36.36% |
| Arena |
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10 | 22.73% |
| Just Plain Odd |
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9 | 20.45% |
| Multi-Genere |
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13 | 29.55% |
| Other (Please Post) |
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8 | 18.18% |
| Multiple Choice Poll. Voters: 44. You may not vote on this poll | |||
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#1 |
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Which genere of maps do you like to play most?
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#2 |
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Natural or Industrial, 1on1 maps are my fave. Just so you know, the word's genre
![]() Underscore, you voted for every option
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#3 |
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outdoors/natural. Like antalus, it seems that since they are usually rather big they tend to be less spammy
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#4 |
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i like every one because every map is unique
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#5 |
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i'm a realism freak, so urban/city are my favorite
__________________
![]() "“To be a warrior is not a simple matter of wishing to be one. It is rather an endless struggle that will go on to the very last moment of our lives. Nobody is born a warrior, in exactly the same way that nobody is born an average man. We make ourselves into one or the other.”" - Carlos Castaneda |
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#6 |
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Medievil maps, especially, kinda urban medievil, like ThiefUT maps were!
Also i have to say i like the gravity defying maps,Morpheus was great1 I'm so simple! |
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#7 |
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Where's fantasy on there?
__________________
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#8 |
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insignificant
Join Date: Mar. 15th, 2001
Location: singapore
Posts: 2,784
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Space(Not low grav), industrial, blah blah, I can't stand theme that's too odd for some reasons.
But hey! Gameplay> Graphic. If the map's fun I won't mind fragging in toilets
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#9 | |
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Quote:
I could have thought up at least 20 types of maps!
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#10 |
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Fantasy is just 'plain odd' ... or else it's any of the other styles I'd say.
I prefer maps that manage to stick to a consistent style and best of all is if they show some imagination in the use of the staticmeshes & textures. Overall the best maps tend to be the ones that manage to convince me that it could have been a 'real' location (that fits the mod/gametype) no matter how unrealistic that location might be (does that make sense ? ).
__________________
- Festina Lente - Fac Omniae Mente - Last edited by A_Rimmerlister; 23rd Jun 2003 at 10:24 AM. |
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#11 |
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I know exactly what you mean A_Rimmerlister. I also prefer maps that feel like there is a reason they were made. I voted arena.
Could someone explain the results of this poll to me? I voted once, but other people voted several times. And there are far more than 33 votes up there. |
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#12 |
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It's a multiple choice - you could select as many boxes as you like, and while it would add one to all individual options scores, it would only add one vote to the overall amount.
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#13 |
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Thanks Shuriken.
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#14 | |
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Quote:
Like the windchimes in DM-china, the broken tiles when they were still original, stuff like that. I love that, i'd like to have that's babies...
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#15 | |
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Quote:
Those things show the mapper didn't just drop some static meshes in a cubic room to fill it up, but he thought about their role in the room/environment ... and as a result it's better. So while some people may complain about a few barrels disrupting the 'flow' and getting stuck on them (which never seems to happen to me for some reason), I like them for the atmosphere they add to an otherwise boring bit of hallway.
__________________
- Festina Lente - Fac Omniae Mente - |
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#16 |
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Natural, with a flavor of industrial. I tend to really like the 'ruins of industry' theme. The problem with natural maps in UT2k3 is that they tend to have a lot of terrain, and I don't like terrain maps for gameplay.
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#17 |
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The problem with 'natural maps' is that they tend to have crappy terrain because those maps tend to be 'look ma what I can do'-types. They have terrain because someone found the button in UnrealEd.
It happens with any new feature in maps/editors in editors that are as 'user-friendly' as UnrealEd (whether that be the infamous disco-lights, staticmeshes or stuff like terrain)
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- Festina Lente - Fac Omniae Mente - |
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#18 |
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I like large sized maps, deathmatch maps the most. My playing style is run, gun and hide.
__________________
"What matters most is how well you walk through the fire." -- Charles Bukowski The Blog: Intellectual Intercourse The Video Game Collection...so far The Wish List Now Playing: Final Fantasy XIII-2 (PS3) | Mass Effect 3 (PC) | Final Fantasy XI (PC) |
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