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#1 |
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Registered User
Join Date: Oct. 19th, 2001
Posts: 29
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DM-Aquiel
I just finished my third map, DM-Aquiel. It's nothing spectacular
but I'd appreciate it if some of you could give it a try and let me know what you think. ![]() You can get the map here. And here are a couple of screenshots:
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#2 |
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Very clean, somewhat simple but effective. Don't like the flares. Lemme play it now...
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"Even the title of this thread is not consistent with its content." -ViSion |
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#3 |
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Very well polished. Texture alignment on wooden crossbeams, and curved walls could use some touch. Maybe use a differen't wall texture on parts of the map. Very solid, but it was somewhat empty.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#4 |
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downloading now, be back with my thoughts later, pics look pretty cool.
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Nali City's official AMmayhem <AMmayhem> howdy all * Rukee waves <AMmayhem> that had better been all 5 fingers... <Rukee> oh-you thought I was waving my hand, okay. <AMmayhem> well, someone your age, all the wrinkles blend together, making it hard to decipher what part of the body is being waved..... <AMmayhem> o_O <MassChAoS> ouch <Rukee> owned :P |
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#5 |
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Nice map. Could do with some more eye-candy as the walls look a little plain. Those orange lens flares are nasty :/ Also could do with being a touch darker all round an creating more shadows.
Hmm, looks a bit negative that. I don't mean to be as it's a great looking/playing map. Just needs a few finishing touches. |
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#6 |
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Not too bad really. Layout takes some playing to remember. Architecture seems to be done alright, but architecture isn't my field. I noticed a spot for a torch, but there's no flame, it's in the pic below. Texturing and lighting is pretty good, the orange flares didn't bother me much, but they could be done better. Item placement is great, there's not too much, but you still have to manage your munition. All around I think it's good, could still have some improvements.
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Nali City's official AMmayhem <AMmayhem> howdy all * Rukee waves <AMmayhem> that had better been all 5 fingers... <Rukee> oh-you thought I was waving my hand, okay. <AMmayhem> well, someone your age, all the wrinkles blend together, making it hard to decipher what part of the body is being waved..... <AMmayhem> o_O <MassChAoS> ouch <Rukee> owned :P |
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#7 |
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just noticed some misaligned floor textures in the pic I posted above.
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Nali City's official AMmayhem <AMmayhem> howdy all * Rukee waves <AMmayhem> that had better been all 5 fingers... <Rukee> oh-you thought I was waving my hand, okay. <AMmayhem> well, someone your age, all the wrinkles blend together, making it hard to decipher what part of the body is being waved..... <AMmayhem> o_O <MassChAoS> ouch <Rukee> owned :P |
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#8 |
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I liked it alot better with full load of 16 bots, didn't have enough action for my tastes with the recommended 10-12 players.
The roomy z-axis and drop down areas made for great fraggin'. Don't know if I like the glass....kind of seems to hurt the theme. Seems to be textured and cut well, and has some good architecture. I'd tweak the theme, add finishing touches and release. oh yeah.......skybox is very nice!
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------------------------------------------------ standing at the edge and contemplating fall damage Last edited by faderide; 10th Mar 2002 at 05:45 PM. |
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#9 |
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In that pic AMmayhem posted, i think the cross timbers on that wooden beam should have their grains go in the same direction as the edges. Ya know what I mean?
Ya know everytime I see one of these types of DM's it makes me want to do one, I've never made a big one, and don't really have the time to now. Maybe I'll fiddle with it someday.
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"Even the title of this thread is not consistent with its content." -ViSion |
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