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#1 |
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Coder
Join Date: Oct. 22nd, 2000
Location: You really don't want to know... trust me...
Posts: 176
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Smooth meshes...
I'm currently trying to import a model into UT and there are some places where I really don't want the model's edges to be smoothed. In fact, I would much rather see clear, defined edges than this damn smoothing thing which makes the model look like an oversized balloon. I've tried messing with bMeshCurvy and bNoSmoothing, but nothing seems to help. Is it at all possible to remove smoothing from models in UT? I've never seen it done before, but if anyone knows how, it would really help.
Eater. |
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#2 |
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I think it's done in your modelling program (3ds or milkshape)
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#3 |
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Coder
Join Date: Oct. 22nd, 2000
Location: You really don't want to know... trust me...
Posts: 176
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It is done in my modeling program. It looks great in there
![]() But when I import it into UT, the whole thing becomes one single smoothing group, with all edges smoothed out. Eater. |
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#4 |
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I dont think UT supports smoothing groups, does it? could be wrong but I assumed it just vertex lit the entire mesh
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