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| View Poll Results: Can big maps be good? | |||
| yes, its perfectly feasible that a large map could be great. |
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8 | 38.10% |
| its possible, but an uphill struggle. |
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10 | 47.62% |
| possible, but not probable, and not on the current engine. |
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3 | 14.29% |
| never. |
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0 | 0% |
| Voters: 21. You may not vote on this poll | |||
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#1 |
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Big piles of poop.
Large maps. not large as in compared to 1on1, not large as in filesize...
large as in takes more than 7 people easily. 32players+ even. we all know that most are poop. just look at the badkarma star wars pack... or rather dont. the lighting is criminal. but... are large maps necessarily bad? i mean, is it possible for a large map to offer good gameplay, theme, atmosphere, graphics etc? just so you know, there are such things as team player starts for team deathmatch now, and we can include the other gametypes such as ctf dom and *shudder* Ass. |
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#2 |
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Of course large maps can be great!!
Just look at DM-Toberus}{ !!
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"This is your life, good to the last drop. It doesn`t get any better then this, and it`s ending ~one minute at a time." "Take care of your body, where else are you going to live" My car ownz you!! Restoration pictures password is 'GTO' |
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#3 |
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Ruk, you're on permanent pimpage mode
![]() No it's not possible in my book. Lavagiant comes close in playability and ProjectX2 comes even closer because of looks as well, but I don't think we'll see a large map that's extremelly possible, at least not on this engine. If CTF were so that you had to carry a flag back to it's home base, as opposed to walking over it, and there were some sort of Flag only radar, it would help out the big maps.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#5 | |
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Quote:
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Copyright 2004 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed. Acknowledgements First off, I would like to thank myself for creating such a wonderful post, and being such a supportive source of inspiration to myself. Thank you, me. MCSE -Minesweeper Consultant & Solitaire Expert A computer lets you make more mistakes faster than any other invention, with the possible exceptions of handguns and Tequilla. |
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#6 | |
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(Formerly known as Mxtrmntr)
Join Date: Nov. 3rd, 2001
Location: The Island of the Day Before
Posts: 1,731
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Re: Big piles of poop.
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#7 | ||
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And Dark Magic plans to implement this feature too. Will, in fact. Plus the option to pick up your own flag at any time. Scoring only possible with both maps at your flagbase of course.
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<Evil_Cope> no, its the pain of shame that is added to a "papercut". Quote:
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#8 | |
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"Even the title of this thread is not consistent with its content." -ViSion |
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#9 |
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only in a good way
![]() seriously though, in darkmagic you need room to spread your wings and fly. etc. for 1on1 magicy stuff, you want godz really. its just a bit more limited, but they have nice models i guess. |
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#10 | ||
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![]() You might call it that.
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<Evil_Cope> no, its the pain of shame that is added to a "papercut". Quote:
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#11 | ||
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<Evil_Cope> no, its the pain of shame that is added to a "papercut". Quote:
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#12 |
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Oh whoops, lemme rephraze that, is Dark magic going to have Huge-Ass maps, not Huge ass-maps. And especially not Maps of Huge ass.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#13 | |
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hm...sounds nice!
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#14 |
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If they are like the Chaos UT maps
cough!me rejects to be respawned,cough
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jp |
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#15 | ||
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Re: Big piles of poop.
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Qualthwar: "Friends don't let friends map drunk." Homer: "Marge, Im pulling an all-nighter for my little girl. Put on a pot of coffee, drink it, and start making burgers." A quitter never wins, and dont trust whitey. Qualthwar.com-Best viewed in 1024X768, or perhaps not at all. |
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#16 |
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tell me more about these team spawnpoints. do they work in dom? if so, where can I get them?
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#17 |
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I enjoy 16+ player free for alls, unfortunately most large maps have ass backwards layouts where the map designer was thinking of building an actual place, instead of a grand gameplay arena.
Best UT map for this is DM-Tempest 100%. Nobody has yet to design something as remotely good for FFA as DM-Tempest. Just play any of those ultra gay maps on the Cave of the Pheonix server to see what I mean. That server could be great if the admin would get over his incredibly sucky taste in maps.
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The Founding Fathers worked tirelessly to end slavery - Michele Bachmann ![]() I would not have voted for the 1964 civil rights act - Rand Paul
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#18 |
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Depends on three things: Do you intend it to be playable on anything else than your own machine, do you intend it to be played online and do you have the time/patience to make it good enough? Not counting the above, yes it is possible.
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#19 |
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large maps can work, but you have to make them either tight corridor fests or ultrasimple like lavagiant. And 32 players on one map is not going to work with UT.
tempest is probably as big as it should go IMO but then I never did like 16 player+ FFA's |
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#20 | ||
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![]() And I trust most of you'll have to buy a new pc soon anyway to run Unreal2. Pentium3 is stoneage ![]() As for the big maps, the trick is to have a simple terrain and a complex insides part. Localized details and sight obstacles so you'll not see too much of anything at any time. The problem with Dark Magic is: you can fly, so if you fly high enough, you get to see the whole map... the outside part at least. A feat for Rukee's rig
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<Evil_Cope> no, its the pain of shame that is added to a "papercut". Quote:
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