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IrisDoor, forget about the old ones
Ever read a tutorial about how to create a crappy irisdoor? Well, my old version had 3 moverkeys (0-2). Then, just this morning, it came to me. I don't need 3 key's, I've re-done my old one with just 2 key's and it's fits better then ever, opening smoothly as never before.
I'm not thinking of writing a tutorial 4 it, but you can dl an example here on my site. Also questions about it can be asked here if you want 2
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux Last edited by Ren Höek; 22nd Feb 2002 at 07:25 AM. |
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#2 |
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looks cool
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#3 |
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yeah,
well done Ren looks like it'll make for some goood squishin'
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#4 |
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Looks nice!
That old iris spider texture was leet as well...
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Chris Toth ------------- Chris@message.hu
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#5 | |
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Quote:
if you change your mind, add something about to Unreal Wiki. ![]() doesn't have to be a proper tutorial, just rough notes are fine. PM or email me if you need a hand getting started with the system.
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#6 | ||
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Quote:
The spider texture is nice, but it has to be a theme of an entire map if I want to use it. Quote:
It would be fun because I also have the six-sided iris door you might have seen ones in some of my screenies Anyway, thx all 4 the complements
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#7 |
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So Chris, your sig.. Where is it?
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#8 | |
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Quote:
![]() Just add a new link on the Tutorials page.
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<tarquin> great work on the llama hud, Wormbo. I really felt like puking
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#9 |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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wooowwww , nice, AND its shiny , so can u post it, so we can admire??
/me thinks this kinda thing will fill the forums when U2 comes out, with ppl trying lots of cool tricks
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#10 | |
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Quote:
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#11 |
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/me wants 2 play jou map want hij lookt echt cool
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#12 | |
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Quote:
![]() anyway, that map is far from finished as in my opinion, finished is perfect and this map is far from that. There is a lot of work to be done on it, even so much that I'm not thinking of finishing it ever. Maybe some day I'll rip all the bad stuff out of it and start redoing it all, but I allready started on a new map and I'm not sure if I'm going to finish that one before unreal II is being released. Anyway, I'll continue posting screenies of my new work, I have some nice decoration coming up.... but screenies are all I can offer right now... sorry...
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#13 |
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2 bad, it has real great potential, but it looks really complex, so yea.... it gives a lot of problems....
i know that you had problems where u looked around in the map and suddenly the entire map disapeared... and stuff like that.. |
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#14 |
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Registered User
Join Date: Mar. 1st, 2002
Location: toronto
Posts: 1
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Ren how did erase your iris?
HI ALL!!! Ren I opened up your Iris demo and looked high and low through the void and could not spot the movers.How do you accomplish this?
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one to stay one to go |
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#15 |
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Last edited by tarquin; 1st Mar 2002 at 06:57 AM. |
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#16 |
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I'm not sure I understand what you mean, If you mean: not visible in ued, then that's just because all the parts belong to the same group. I don’t know why ued makes groups disappear, but if you just press the show all actors button they reappear again
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#17 |
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hehe, I didn't hide them tarquin. Anyway, dmaster, if you decide to select one of the moving parts (to make them a mirror or something) be careful with the pivots of each part. If you have snap to grid turned on, the pivots might snap on to the grid and you could easily mess up the movement.
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view my UEd website at: http://members.home.nl/nvdeijken *excuse my english, it sux |
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#18 | |
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Quote:
I haven't used that at all since it crashed one of my maps. |
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