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#1 |
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Registered User
Join Date: Feb. 27th, 2001
Location: Equestria
Posts: 654
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I got the aimer to work client side; trouble is the host for some reason thinks it also needs to send its crosshairs to the clients.
This means whoever is playing as host still has their position given away by a visible laser crosshairs/aimer. How do I stop the host from sending this information???
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Infiltration 2.75 Extended 1.05 New Improved Realistic gun mod for UT99 that I highly recommend. Last edited by Silver_Ibex; 22nd Feb 2002 at 06:22 PM. |
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#2 |
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Registered User
Join Date: Oct. 7th, 2001
Posts: 69
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Have you tried adding this to the default properties:
bOnlyOwnerSee=true |
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#3 |
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Registered User
Join Date: Feb. 27th, 2001
Location: Equestria
Posts: 654
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Sure I could do that and have already tried it, but it has to work while in third person view.
When bonlyownersee=true the object will only appear if you’re in first person view, that’s why your weapon mesh with the hands doesn’t hover in front of your body when you switch to behindview. The problem here is the host sending unneeded info to the clients, it is telling the client it is spawning the sprite. The clients aimer does not show up on the host, so that’s halfway complete, or fixed if you can afford a dedicated server, so the host never enters the match. I already set the sprites “RemoteRole=none” in hopes that would solve the problem but that didn’t fix it
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Infiltration 2.75 Extended 1.05 New Improved Realistic gun mod for UT99 that I highly recommend. |
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#4 |
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Registered User
Join Date: Jan. 5th, 2001
Location: tornados, Wizard of Oz, 70's rock group, lots of native Americans, etc.
Posts: 340
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“RemoteRole=none" or "RemoteRole=ROLE_None" ?
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-- navboy :: Team Fragadelic http://www.planetunreal.com/fragadelic/navboy/ http://www.planetunreal.com/fragadelic/ |
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#5 | |
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Registered User
Join Date: Feb. 27th, 2001
Location: Equestria
Posts: 654
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Quote:
__________________
Infiltration 2.75 Extended 1.05 New Improved Realistic gun mod for UT99 that I highly recommend. |
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