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#1 |
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Registered User
Join Date: Jan. 5th, 2001
Location: tornados, Wizard of Oz, 70's rock group, lots of native Americans, etc.
Posts: 340
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AutoSwitchPriority
I can't seem to wrap my brain around the whole AutoSwitchPriority chain of events ... I have a subclassed UT_Eightball (and no UT_Eightballs in my map actually, tho i'd like this to coexist ... ) but i need my subclass to be preferred over the standard one while in this map.
I put the AutoSwitchPriority to 9 (also tried it at 8) and Inv Group at 9 but i can't seem to get autoswitch to work (unless i've picked up no other weapons yet), either by running over the item or hitting my SelectBestWeapon bound mousebutton ... Seems like maybe i need to add something to SpawnCopy but i'm not sure what. I notice there's a UpdateWeaponPriorities() in PlayerPawn; wonder if i should use that somehow?
__________________
-- navboy :: Team Fragadelic http://www.planetunreal.com/fragadelic/navboy/ http://www.planetunreal.com/fragadelic/ |
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#2 |
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Registered User
Join Date: Jan. 5th, 2001
Location: tornados, Wizard of Oz, 70's rock group, lots of native Americans, etc.
Posts: 340
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any ideas?
__________________
-- navboy :: Team Fragadelic http://www.planetunreal.com/fragadelic/navboy/ http://www.planetunreal.com/fragadelic/ |
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#3 |
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Registered User
Join Date: Jan. 5th, 2001
Location: tornados, Wizard of Oz, 70's rock group, lots of native Americans, etc.
Posts: 340
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?
__________________
-- navboy :: Team Fragadelic http://www.planetunreal.com/fragadelic/navboy/ http://www.planetunreal.com/fragadelic/ |
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