Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > New Version Suggestions

Reply
 
Thread Tools Display Modes
Old 21st Jan 2002, 04:14 PM   #1
DeAtH[hsma]
Registered User
 
Join Date: Apr. 28th, 2001
Posts: 11
server side attachment toggles...

well, understanding as we all do, that some items,(i.e. p90 silencer bug) don't work as advertised-AT FIRST, but can be fixed in subsequent patches, wouldn't it be wise to have a server side system to allow/disallow individual components to client loadouts?

this would allow a server admin to drop buggy parts from peeps loadouts without having to keep harping on each person who hasn't heard about "that bug" until the bug can be fixed...
DeAtH[hsma] is offline   Reply With Quote
Old 21st Jan 2002, 09:58 PM   #2
Keganator
White as Snow Moderator
 
Keganator's Avatar
 
Join Date: Jun. 19th, 2001
Location: PR's Barracks
Posts: 5,261
Um...I thought they fixed those in 2.87?
__________________

--|| Sluggy Freelance || The Infiltration Forum Guidelines || Kegnet || Clan Phoenix Rising ||--
PsychoMoogieBagpuss: "...we are implementing an updated [forum] policy."
ZenPirate: "I suggested that we not only ban [offenders], but also ban the forumer next to them."
Arethusa: "So you're (at least largely) a diest?" NTKB: "No im a logical thinking christian"
Keganator is offline   Reply With Quote
Old 22nd Jan 2002, 12:03 PM   #3
DeAtH[hsma]
Registered User
 
Join Date: Apr. 28th, 2001
Posts: 11
well, of course, but bugs are not something that you plan for...

this option would allow server admins to block features that turn out to be bugged, until they CAN be patched...

remember the lean?
DeAtH[hsma] is offline   Reply With Quote
Old 22nd Jan 2002, 12:32 PM   #4
yurch
Swinging the clue-by-four
 
yurch's Avatar
 
Join Date: May. 21st, 2001
Location: USA, Maryland.
Posts: 5,781
I certainly do.
Would be nice to be able to disable certain weapons/attachments/combinations without having to make a (buggy)mutator that reclasses every damn one...
__________________
yurch is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer