![]() |
|
|
#1 |
|
I'm trying to make the Titans swim... I've made out a swimming animation out of the Stomp animation, but the titans sink ! I tried everything i could think of, forcing the physics to be PHYS_Swimming, lowering the mass, moving the call to Super.ZoneChange so it doesn't nullify my overriden version, adding a PresetMovements function, allowing the Titans to rotate vertically so that their Rotation can point at higher or lower positions... and the titans still sink at the bottom of pools
![]() Anybody has an idea why they sink ?
__________________
United we stand, divided we run free at last ! We are not at war with Intel. We have never been at war with Intel. -- S. Jobs |
|
|
|
|
|
|
#2 |
|
/me slaps self after having looked up "buoyancy" in a dictionary.
![]() NEVER MIND.
__________________
United we stand, divided we run free at last ! We are not at war with Intel. We have never been at war with Intel. -- S. Jobs |
|
|
|
|
|
|
#3 |
|
Ok, thank you, please drive thru...
__________________
UnrealCodex-UnderConstruction UnrealCodexForums GameBaseNetwork-Hosting Available GameBaseForums |
|
|
|
|
|
|
#4 |
|
lol
|
|
|
|
|
|
|
#5 |
|
swimming titans = lol :)
|
|
|
|
|
|
|
#6 |
|
Here are they, swimming titans and baby titans
![]() babytitan.babytitan babytitan.stitan
__________________
United we stand, divided we run free at last ! We are not at war with Intel. We have never been at war with Intel. -- S. Jobs |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|