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Old 19th Jan 2002, 03:13 PM   #1
Captain Kewl
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Anyone have any idea what the MultiDecalLevel property in the Decal classes does?

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Old 19th Jan 2002, 04:24 PM   #2
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Wo, I have no idea. But it might be some weirdo canceled function, like bFilterByVolume. That one locks the game when you try using it.
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Old 19th Jan 2002, 04:35 PM   #3
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As far as I know, MultiDecalLevel specifies over how many additional adjacent individual surfaces a decal can span (happens when you place a decal on a nonplanar surface).

Set MultiDecalLevel to a higher value for large decals (like the Redeemer scorch mark, NuclearMark, with MultiDecalLevel 4) and to a small value for small decals (like the Enforcer shot, Pock, MultiDecalLevel 0).

Last edited by Mychaeel; 19th Jan 2002 at 06:04 PM.
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Old 20th Jan 2002, 02:09 AM   #4
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mychaeel is right on the money

Additionally, it will stretch up to 45 degrees when bending.
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