ya know how UT places the 3rd person weapon meshes on the little triangle in the player model? where is the code for that?
I want to have multiple 'little triangles' so I can have different models hanging off of the player...
ie: got a sword type weapon hanging off his back...
THankee in advance
I want to have multiple 'little triangles' so I can have different models hanging off of the player...
ie: got a sword type weapon hanging off his back...
THankee in advance