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Old 18th Jan 2002, 10:04 PM   #1
Witty
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Is it just me...

or does it seem like UT2 won't be as good as UT?
I know it will rock in graphics, but starting out with every gun? NO ASSAULT MODE? No ASMD Shockrifle? No Pulse gun? The health looks really weird too...
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Old 18th Jan 2002, 10:28 PM   #2
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Old 19th Jan 2002, 03:32 AM   #3
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Re: Is it just me...

Quote:
Originally posted by Witty
or does it seem like UT2 won't be as good as UT?
I know it will rock in graphics, but starting out with every gun? NO ASSAULT MODE? No ASMD Shockrifle? No Pulse gun? The health looks really weird too...
Well assault sux coz of the shortcuts and starting with every gun ghas some positive sides to it too.

Shock and pulse is there, but with different names.

And the health thing DOES look different, but I aint gonna judge it on that alone (I'm not a racist you see ), I want to try it first and I will probably like it when it gets to feel familiar.
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Old 19th Jan 2002, 05:53 AM   #4
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Gaming wouldn't be so funny if every game was the same.
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Old 22nd Jan 2002, 12:16 AM   #5
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I gotcha... but still, other faults aside, starting out with every gun is just too LMS-ish.
AND ASSAULT DOESN'T SUCK!!!!
imho
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Old 22nd Jan 2002, 12:26 AM   #6
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Quote:
Originally posted by Witty
I gotcha... but still, other faults aside, starting out with every gun is just too LMS-ish.
AND ASSAULT DOESN'T SUCK!!!!
imho
Well starting with every gun is what I LIKE about LMS. What I dont like is the last man wins thingy that makes peeps camp and act lame in all kinds of way. I still play it though to get weapon practice.
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Old 22nd Jan 2002, 03:47 AM   #7
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Re: Is it just me...

Quote:
Originally posted by Witty
or does it seem like UT2 won't be as good as UT?
I know it will rock in graphics, but starting out with every gun? NO ASSAULT MODE? No ASMD Shockrifle? No Pulse gun? The health looks really weird too...
1. Assault: Face it ... Assault is dead, right from the start. It was a nice idea, but poorly implemented, so that very few people ended up playing it. If these few poeple really love their game mode that much, re-create it as a mod for UT2.

2. AFAIK the shockrifle is in UT2.

3. The pulse rifle is in UT2. It is now called "link gun", because you can link several teammates with the secondary fire beam to give one player a more powerful shot.

4. Health? You means those green health icons on the maps? That's a health refilling station.
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Old 22nd Jan 2002, 06:22 AM   #8
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Thumbs up

I've been playing on a pub CTF server lately that's running a mod that gives you all weapons (except the redeemer and chainsaw) with limited ammo. Weapon stay is off (I think). It rocks. You don't have to run around your base after respawning, looking for a particular weapon, or any weapon for that matter. The limited ammo makes you pick and choose your targets or grab some pickups along the way into battle. Gameplay is faster, and better, IMHO.
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Old 22nd Jan 2002, 06:31 AM   #9
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Regarding starting with all weapons: that doesn't mean they all have ammo at the start.

Regarding the shock rifle: it's tmie to show poor Glob's demise again.

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Old 27th Jan 2002, 10:50 PM   #10
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No assault in UT2 .....

I bet that is the kind of stuff that Unreal Warfare is ging to be more about.


All weapons at once. Fine by me.

I noticed that Malcolm the male commando is looking well good in UT2 mode. I wonder what Kyla is going to look lik ... I'm relaly looking forward to that
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Old 28th Jan 2002, 03:36 AM   #11
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Quote:
Originally posted by el Gato
I've been playing on a pub CTF server lately that's running a mod that gives you all weapons (except the redeemer and chainsaw) with limited ammo. Weapon stay is off (I think). It rocks. You don't have to run around your base after respawning, looking for a particular weapon, or any weapon for that matter. The limited ammo makes you pick and choose your targets or grab some pickups along the way into battle. Gameplay is faster, and better, IMHO.
In other words, Expert CTF. ECTF was a Quake2 mod that gave you every weapon at the start. I think Alliance, a Q3 CTF mod, has something similar.
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Old 28th Jan 2002, 05:54 AM   #12
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Assault doesn't suck. People suck. That simple.

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Old 28th Jan 2002, 10:24 AM   #13
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Assualt rocks, but it was kinda ahead of its time in UT. I expect you'll see plenty of AS type gametypes soon, but more advanced.

Main thing that killed AS was the maps, it didnt have enough, and it didnt have many maps that could drag out (As Overlord did). Short fast maps like rook are great, but they needed to be mixed with the real epic maps as well. Personally I still remember my first UT days, sitting at the top of the stairs in Mazon holding back a 10 strong attack
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Old 28th Jan 2002, 11:19 AM   #14
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RtCW has adapted it so it cant be that bad
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Old 28th Jan 2002, 11:25 AM   #15
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i don't know I'm still having fun playing assault .. I do..
Favourites are Mazon (nice level, very nice), Overlord (heh), Coup (.....), coldsteel, highspeed, frigate etc

But you're right there aren't that many as levels, which is a shame of course. For example: Only 146 as levels on Nalicity...
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Old 29th Jan 2002, 11:15 AM   #16
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Re: Is it just me...

Quote:
Originally posted by Witty
or does it seem like UT2 won't be as good as UT?
I know it will rock in graphics, but starting out with every gun? NO ASSAULT MODE? No ASMD Shockrifle? No Pulse gun? The health looks really weird too...
Im gettin a little scared too. I think that the comming Useries will NEVER beat UT.
Everything has to be so new and good lookin but the gameplay... is another thing
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Old 29th Jan 2002, 11:26 AM   #17
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Who knows... UT2 could very well surprise you in a way you've never imagined
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Old 29th Jan 2002, 08:22 PM   #18
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Now THAT wouldn't surprise me ... I was totally surprised when UT came out. i had hear descriptions of it inthe PC zone and I must admit, Ihad been a bit bothered ...'wot, no story-line' I had said to myself 'this is un heard of. This is impossible. It won't work'

Then I started playing the demo when it came out .... and one minute later, I never looked back. I expect great things from UT2 and I don't expect to be disappointed.
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Old 30th Jan 2002, 08:10 AM   #19
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Don't worry if there is no assault mode... Within a week of release people will have coded an assault gametype with lots of neat features, and if nobody else does, I will, cus it's not all that hard to do.

The problem with assault was the maps. Not that they were bad maps but assaulting a base that is always the same just gets repetetive. Each map has a 'best' strategy to win and defend and since the maps never change everyone uses those strategies and the rounds are over in 30 seconds as people do all kinds of rocket jumps at the exact angle to get right into the end room and crap. Don't worry, I've got this problem covered too
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Old 30th Jan 2002, 04:14 PM   #20
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Quote:
Originally posted by N3oN1t3|Buf
Who knows... UT2 could very well surprise you in a way you've never imagined
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