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#1 |
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HUD Mutator
I made and compiled a new HUD for UnrealTornament. I used the VertHUDbars Tutorial. I want to be able to use it in more game types, than just the HUDwithHPbarsDM. I tried to make a mutator that would od this, but it never worked. Would I have to edit something in CheckReplacements( Actor Other, out byte bSuperRelevant ), or would it be in the defaultproperties section?
Either way, how would I set the Default HUD? |
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#2 |
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Well, if I'm correct, in order to include this hud in a new game type, you would have to create a new game type, and set HUDType variable of the game type to the class of the HUD you want to implement. I don't think if existing HUD items can be changed or re-arranged with a HudMutator, since I think it's used only to add new HUD items rather than edit existing ones.
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#3 |
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Registered User
Join Date: Nov. 25th, 2001
Posts: 24
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Check this out:
http://www.planetunreal.com/mutation...s/hudmut.shtml |
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#4 |
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Hey, thanks a lot, that will help a ton. You know, I just remebered that the de.u packages has some stuff for modifying the HUD in it. That really help a lot, thanks.
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