loop mover trouble

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K

i bite
Jul 29, 2004
2,112
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Magrathea
how do i configure this? i'm exausted and angry. :mad:
UTED2:
ok i got a tall cylinder and i want the mover to loop move up and down automaticly. pic is attached.
I want to use a timed trigger i guess?
http://www.birrabrothers.com/drac/ued2_t035.html said:
This is the mover properties:
Events, Tag: LoopLights (the "AttachTag" of the lights must have the same)
Mover, MoverEncroachType: IgnoreWhenEncroached
Mover, MoverTime: 2
Mover, StayOpenTime: 0
Object, InitialState: LoopMove

As this is a loop mover we need something to trigger it.
This can be done with a TimedTrigger.
"bRepeating" should be false and "DelaySeconds" 1 or 2.
The event must also be "LoopLights".

This is it...
This is not it. . . .! / or my mover would be moveing , anyone know what is the configuration for the mover and the trigger?
 

Attachments

  • mover.jpg
    mover.jpg
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Last edited:

_shank

New Member
Jul 15, 2005
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I assume you want the mover to move constantly up/down as soon as the map loads.

MoverProperties->Object->ConstantLoop (tried with 2 keys)
 

Hourences

New Member
Aug 29, 2000
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Belgium/Holland/Sweden
www.Hourences.com
UE1 does not has constantloop
The mover MUST be triggered once or it wont start it forever loop, so it doesnt matter what kind of trigger as long as it is triggered one way or the other, so maybe try with a regular trigger first
But properties look ok so should work, been a while tho
You did set the keynum 1 right ?:p
Try another tag else, something more unique, weirder, different etc, sometimes does the trick
 

K

i bite
Jul 29, 2004
2,112
0
0
48
Magrathea
yes i know , i was haveing trouble configureing, but i got it square now. :tup:
I forgot a tag somewhere, the trigger wasn't linking to the mover.
Fixolahd! yeah.