While I realize he's kidding
There may be a grain of sanity in that lunatic concept.
Think - Tweak strangelove so its a lot harder to die when you hit a wall. Now, add controls for steering the strangelove while you're in aiming mode (I forget what key it is to switch from steering mode to aim mode - use the strafe controls for the new steering). Turn the explosion death size down (that's already in the mute menu). Remove the difference between hull damage and health/armor. Give the player 3 seconds after spawning, then the rocket auto launches, and you can't hop off. That allows the player time to aim, so he doesnt shoot himself right at a wall. Don't play this on cramped maps.
You now have a neat hybrid of UT and Airfight - like airfight with UT weapons and UT levels, and a turret. Plus the fun unrealism of not dying when you bump into somthing. It might be tricky to pick things up - perhaps a grappling hook might be needed to grab weapons and powerups (not to mention possible sharp turns if the coders are patient enough for that) - otherwise, just reducing the wallhit damage to negligible would allow you to pick up gear well too.
This could be good. Maybe I should send this along to the dude who made Strangelove2?