Cropping Materials in UnrealED3

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YakZSmelk

New Member
Nov 1, 2009
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I created an environment in 3ds max and some of the objects I used share texture sheets. I'm wondering how I can crop a texture sheet within Unreal so I can use a specific area of the texture to tile in the environment.

BTW I have a strict number of texture sheets I can use so I cannot just make a new one.
 

Wormbo

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Jun 4, 2001
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I don't think it's possible to tile only a part of a texture with the options available in Unreal Engine 2.The only way to achieve a similar effect would be to tile multiple surfaces and align the texture on each one separately so only that part you want is visible. I can imagine bad things going on when mipmapping kicks in, though.