illimite WallDodge !!

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Cyber

New Member
Mar 7, 2004
9
0
0
Hello world, ;)

I want to create a mutator (UT 2004) which give to player the capacity of do illimite wall-dodge, as for exemple : in Prince Of Persia - Sand Of Time.
(walldodge = strafe thanks to a wall)

In the normal game, the player can walldodge only one time. When he hit ground, he can walldodge again.... me, i want to walldodge a wall to an another, and this indefinitely.

I already create my mutator and add some capacity to player (big jumps, ....) but to control walldodges is mysterious !! :(

my code : :rolleyes:
Code:
function ModifyPlayer(Pawn Other)
{
	local xPawn x;
	x = xPawn(Other);

	if(Other != None)
	{
		// infinite wall dodge here ??
		x.bCanWallDodge 	= true;

		// Also increase a bit the amount they jump each time
		x.MultiJumpBoost = 100;
	}

	Super.ModifyPlayer(Other);
}
HELP !!!!!!!!!!!!!!!!! :(
THANK YOU.
 
Last edited by a moderator:

Cyber

New Member
Mar 7, 2004
9
0
0
Illimite wall dodge without touch ground !!!!!!!!!!!

Mychaeel said:
There's no built-in limitation on the number of successive wall dodges a player can perform.

I not agree or my question isn't put very well OK !! :mad: :)

After a wall dodge, the player MUST touch ground before having the possibility to perform an another wall dodge !! :(

Me, i wish that the player can perform 1,2,3,.......10000 wall dodge without touch ground !! ;)

HELP !!!!!!!!!!!!!!! :(
 

Mychaeel

New Member
Hmm, right. I looked into the code responsible for wall-dodging, and there indeed isn't a built-in limitation for successive wall dodges. The limitation is on movements requiring a double click or double tap in general, and that's what Wormbo's mutator works around.