In games that use vertical map list in voting dialog, people often vote for maps on top of that list and dont bother to scroll down to select map in middle or botom. So in these games only few maps has huge popularity, while others hard to find on any servers. By the way, lowest popularity in midst of list (people vote sometimes for least popular maps — that on bottom)
Thats how map vote designed in UT2004 and UE2 engine games (RO).
UT3 uses veird system: they placed in order how it was assigned in server config (thats why WAR-Downtown always on top, and people vote for it)
Worst system i've seen, though, in Mani Admin Plugin (Source engine games) when vote pops up and you always accidentally press 1 (reset timelimit; thus making current game longer)
I've seen other voting system in Source mod. Its list, adcually, but it only shows 5 random maps from all map pool. My favorite.
I have an idea for UI designers: what if make map circle instead of map list? It would only work with limited number of maps, so map circle would show randomly 12 maps from all installed maps on server.
p.s. this thread is not UT-only related.
Thats how map vote designed in UT2004 and UE2 engine games (RO).
UT3 uses veird system: they placed in order how it was assigned in server config (thats why WAR-Downtown always on top, and people vote for it)
Worst system i've seen, though, in Mani Admin Plugin (Source engine games) when vote pops up and you always accidentally press 1 (reset timelimit; thus making current game longer)
I've seen other voting system in Source mod. Its list, adcually, but it only shows 5 random maps from all map pool. My favorite.
I have an idea for UI designers: what if make map circle instead of map list? It would only work with limited number of maps, so map circle would show randomly 12 maps from all installed maps on server.
p.s. this thread is not UT-only related.