I'm trying to create one multiplayer map, 2 pawns (male,female) and voice chat. So far I have the map and the pawns which can run, walk, fly, text chat - all that good stuff.
At first I thought the URE2 would be perfect, only to find that the voice chat implimented in UT2004 is native to UT2004 and not included in the runtime. Not to be outdone, I created a voice chat server/client interface using the DirectX Managed SDK DirectPlay. This is written in C# but could easily be ported over to VC++ or VB.
My question is, how do I tie the DirectX voice component and UE together? I'm assuming there is some way to include components of DirectX in a UE application but I don't know how to do it.
Thanks!
At first I thought the URE2 would be perfect, only to find that the voice chat implimented in UT2004 is native to UT2004 and not included in the runtime. Not to be outdone, I created a voice chat server/client interface using the DirectX Managed SDK DirectPlay. This is written in C# but could easily be ported over to VC++ or VB.
My question is, how do I tie the DirectX voice component and UE together? I'm assuming there is some way to include components of DirectX in a UE application but I don't know how to do it.
Thanks!