Unreal Engine 4 has been released. It's pretty ambitious. Full access to the source code for $19 a month + 5% on sales. Check the faq:
www.unrealengine.com/faq
www.unrealengine.com/faq
Perhaps I'm wrong but weren't past UE licenses free except for Epic getting a 25% cut off the top for profits of over $250,000?
it's mostly open source
For the same reason that a few mappers/programmers/etc don't get together all the time and make games in general.OK, so how about a few mappers/programmers/etc with $ get together and make UT4 then.
The second biggest mistake being the opposite, that all that work and time wouldn't ever be worth it even if you have the passion for it.
That's why I said mostly but I see what you're saying. The point is, the engine's always improving and adapting.Again, no. Unreal Engine 4 is a proprietary closed-source product where subscribers get access to the source code. Unreal Engine licensees have always had direct access to the source; the new subscription model simply gives the general public the same access for a recurring fee.
If Unreal Engine was open-source everyone would have free access to it, and you would legally be able to modify the engine and distribute your own version.
Eh, I disagree to an extent. I'm a big believer in the "If you build it, they will come." philosophy when it comes to games. I've yet to see a good indie game that hasn't gained at least SOME recognition.But that's just the thing - in most cases, the time and work turns out to not be worth it. These days you really don't have a chance unless you're pushing an entirely new concept that just happens to end up being popular (or you have millions of dollars to spend on marketing.) It's more luck than anything else.
He says with the UDK logo as his avatar.I don't get it. Why do they expect me to pay for a beta? It doesn't even do what they said it was going to do originally. The lighting still sucks in it. Fuck lightmaps.
http://unity3d.com/5
Epic is trying to change to the indie team and Unity already kicked Epic's ass years ago with out them even knowing it.
Not quite. You don't owe Epic anything for the first $50k, only on the money made after that.The percentage was also retroactive, meaning once you hit $50,000 in sales you were immediately obligated to forward Epic $12,500 if there were no store fees.
Not quite. You don't owe Epic anything for the first $50k, only on the money made after that.
This is a side point, but open source does not mean GPL. When an author distributes the source he has the right to pick a different license model and choose what others can or cannot do, with some limits.If Unreal Engine was open-source everyone would have free access to it, and you would legally be able to modify the engine and distribute your own version.
This is a side point, but open source does not mean GPL. When an author distributes the source he has the right to pick a different license model and choose what others can or cannot do, with some limits.
In production and development, open source as a development model promotes a) universal access via free license to a product's design or blueprint, and b) universal redistribution of that design or blueprint, including subsequent improvements to it by anyone.
Open-source software is software whose source code is published and made available to the public, enabling anyone to copy, modify and redistribute the source code without paying royalties or fees.
Wrong subforum (Did you mean "Games"?), but whatever. Thing is, UE4 is even less about writing than UE3. Sure, you can start messing in C++ now, but this "Blueprint" thingy seems to be quite powerful on its own. Also the current engines are all about content, not about code.
OK, so how about a few mappers/programmers/etc with $ get together and make UT4 then.