Okay how do you create a sound package

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Zur

surrealistic mad cow
Jul 8, 2002
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This is the wrong forum for posting this. And, to answer your question, I'm not sure making a dud package will help. The compiler inserts a unique identifier each time one is created.
 

Chopin

New Member
Aug 23, 2005
174
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It worked for the umx file. And what forum do you think should it go on? I didn't see a sound forum...
 

zynthetic

robot!
Aug 12, 2001
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zynthetic.com
I'm going to have to guess here since the 1st post was edited...

Yes, you can make dummy packages to fix "package not found" or "(something) not found in package" errors. Be it a blank texture, sound, whatever, the engine doesn't care as long as it exists. If you suddenly get this error from a map you've been working on just make a dummy package w/ temp content imported (ex: silent sounds). Use this to get the map loaded and then replace the offending actor/properties in the map w/ valid ones.