Which is simply an incentive for the developers to make the best damn game they can so that no one feels that they need to make a mod to fully enjoy it. Seriously, I've never sat down to play Xenogears, Gran Turismo 3, or Ico and thought to myself "Boy, I sure wish you could mod these games." In my not-so-humble opinion, console games have a far more polished, far more professional look and feel. None of this half-assed "Well, it's full of bugs and only contains half the features we originally promised, but we can always patch it up later" mentality that most PC devlopers seem to be stuck in. Take Anarchy Online, for example. That game was shipped to retail in what amounts to beta form. You'd never see that on a console.Originally posted by empty:
1) You can't edit or make mods for console games, heck, you can't even browse through a cartridge or CD!
What, you mean I have to buy a hard drive just to save a file to my PC?!2) Buying peripherals sucks. What, you gotta buy that memory card just to save something???
PC's are no different than consoles in that respect. In fact, they're probably worse. After all, practically all a computer is is a hodge-podge of different parts (peripherals) cobbled together. If you want more out of it, you have to put more into it.
More to the point, there's a perfectly good reason why consoles use memory cards nowadays; that being the fact that they provide the user with an unlimited amount of storage space. If memory cards were internal, once you filled it up, that'd be it. If you wanted to save anything else, you'd have to delete older files. However, with interchangable memory cards, you can simply buy another.
Many people either don't have top-of-the-line computers or simply don't have computers period. It's much easier to spend $300 on a console than to spend $700+ to completely upgrade your rig. You get more bang for your buck.3) Buying a console would mean that you crapped on your PC's ability to support games. Same thing as buying a PS2 and Xbox in the same day, and never ever using the PS2.
Yeah, and I'd much rather play Gran Turismo 3 with the GT Force steering wheel than with a mouse and keyboard. The simple fact is, different games require different interfaces.4) Many of us who play UT are fans of FPS's right? Console controls for FPS's stinks. That finger joystick in the N64 controller, for example, is like playing an FPS with 3 times the mouse sensitivity that you normally use.
It also depends on what you're experienced with. Playing Unreal Tournament with a gamepad would be difficult if all you're used to is a mouse and keyboard, just like playing Tomb Raider with a mouse and keyboard would be difficult if all you're used to is a gamepad. When I first started playing Red Faction on my PS2, I thought the controls were terrible. I was lucky if I could walk a straight line, let alone hit anything from more than point blank range. You know what? I got used to it. Toward the end of the game, I was hitting moving targets from 50m away while strafing side to side and jumping up and down. I swear to God, I've seen people kick ass at Quake using a flight stick. A FUCKING FLIGHT STICK!!! I have no idea how they do it, but that's the way the prefer to play it.
Don't play many console games, do you? I have yet to see anything on the PC that even comes close to games like Metal Gear Solid 2, Ace Combat 4, Final Fantasy X, or Xenosaga. The reason for this is that consoles are standardized hardware. Developers don't have to worry about varying system configurations, so they can optimize the hell out of the code and be assured that it will run flawlessly on every console in the world.Originally posted by Genocide3K:
Most console games have too sucky graphics which give me headaches.
Compare any of the recently released or up-and-coming PC games to their console equivalents. The console title will almost always come up #1. Visual aid:
Anarchy Online - Recently released PC MMORPG.
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Final Fantasy Online - Up-and-coming PS2 MMORPG.
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It's something I notice almost every time I play a PC game. While console games have progressed by leaps and bounds over the last few years, PC games have remained relatively unchanged. This can probably be attributed to the fact that most games still use modified versions of the Half-Life or Unreal engines, which are the better part of 4 years old now. Of course, there are some notable exceptions to this rule, but the vast majority of PC games remain firmly entrenched in the past.
-Keiichi
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