After adding 'AimView' to my mutators list I cannot zoom in because textures go missing. Please see sceenshots below:
My vga is Radeon x1650 Pro (512MB) and here's my INF config:
Does anyone know what might cause this strange graphics issue?
My vga is Radeon x1650 Pro (512MB) and here's my INF config:
Code:
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=0
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=2
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.100000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
Does anyone know what might cause this strange graphics issue?