AimView corrupts textures

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vitamin

Member
Jul 8, 2013
36
0
6
After adding 'AimView' to my mutators list I cannot zoom in because textures go missing. Please see sceenshots below:

11tvj3s.jpg

333zp4z.jpg


My vga is Radeon x1650 Pro (512MB) and here's my INF config:

Code:
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=2
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=0
UseVertexProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=2
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.100000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True

Does anyone know what might cause this strange graphics issue?
 

Ocsi88

Member
Jul 20, 2009
41
0
6
Maybe disabling the ZRangeHack helps, but it can cause other similar graphical bugs.
Usually i have to enable it to prevent this kind of problem... and make problem with the previews in loadout and character screens.
 
Last edited by a moderator:

vitamin

Member
Jul 8, 2013
36
0
6
You were right, it was ZRangeHack indeed. Setting it to 'false' did the trick for me. And more over, I got M93R preview working now too:) Also other guns have much better previews - without some glitches I had before.

Thank you very much for help.
 
May 18, 2004
49
0
6
43
dhta.oesm.org
The ZRangeHack normally helps, but with aimview it makes parts of many guns go invisible when zooming in. Always try toggling it if you get this bug. This bug has affected the stock D3D and Glide renderers, the newest GL renderer, and the D3D8/D3D9 renderers. I have not tested it with software.
 

vitamin

Member
Jul 8, 2013
36
0
6
@ICARUS - I'm using D3D9 and Windows XP.

@Saphiroth - It looks like that in my case disabling it makes things only better. I tried about 10 different maps and guns and don't see any problems with textures now. And I have M93R preview working too:)