UE3 - UT3 Artists: Quotes needed

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amcculley

New Member
Jan 20, 2008
26
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Hey all,

I'm under a tight deadline. I'm submitting my budget to the university today and they have changed some of the documentation they need for outsourced/contracted work such as artists, public speakers, etc.

I essentially need a quote which includes:
A phone number and price quote.

Is there anyone who can help? I would prefer someone who has a company with letterhead or has done contract work before and has something professional looking.

Remember - if the budget is approved, I can start paying some of you

If you can't directly, then what should I use as a "help wanted" ad?
What exactly does an artist need to do for a model in UT3?

I.E.
How many polygons?
How many bones?
What reslolution textures?
Any sort of special mapping, lighting, etc?
Rigging?

Essentially - if you were to do some contract work for someone on a project, what sorts of questions would you need answered before hand?
__________________
Anthony McCulley
amcculley at gmail dot com

President & Founder SAVGARD UMD, College Park
Student Association for Video Game Awareness, Research, and Development

Project Manger, Lead Design, and Programmer
Rift: The Reclamation Prophecy
An Unreal Tournament 3 Sci-Fi PvP Total Conversion
 

esJ

Environment Artist
What exactly does an artist need to do for a model in UT3?

I.E.
How many polygons?
How many bones?
What reslolution textures?
Any sort of special mapping, lighting, etc?
Rigging?

Stuff I can think of off the top of my head :

Polycount can vary a lot depending on what the model is used for
Bones again, depends a lot on what the model is used for. A character model will have more bones than a static prop obviously
Texture resolution is (as a guideline of what was used in UT3, feel free to correct me if im wrong) one to two 2048x2048px textures for characters, 1024 to 2048 square textures for BSP walls/floors etc, 1024 to 2048 textures for static props.
As for shader maps, UT3 supports specularity, normal, parallax, opacity, glow(emissive) aswell as diffuse(colour) textures.