In real life weapons cost money. In real life most soldiers don't have grenade launchers because...
1: They are only useful in specific situations
2: These situations are almost all situations where one or two launchers per squad is enough.
3: Because one or two per squad is enough and they are only useful in specific situations, the added weight is not wanted or needed by the soldiers.
4: It would cost millions to give every soldier one, which would be pointless given the above reasons.
"I agree, if there is some weapon that is becoming an "uberweapon" then you just need to figure out tactics to counter their use. Most of the people who use the M203 don't know how to use anything else, so once you get the upperhand you will OWN them"
I also agree with that, partially. I don't think the problem is with the launcher combo though. By itself it is rather balanced and once they tweak the bulk settings people will most likely carry fewer grenades meaning they probably won't run around in grenade mode, they'll save the grenades for when they really need them. At the very least it should prevent people from carrying around the m16/203 AND a shotgun AND a sniper rifle.
I believe the main problem is the fact that there are simply too many of them. If you and a few friends are going up a group of enemies you could expect one to have a launcher. Tactics can compensate to at least reduce his effect. He can be taken out and you can continue fighting the rest of the enemy team. That never happens though. Not only does that one guy have a launcher but one of the two people standing nearby also has a launcher. Even if you take these two out when you advance forward you are likely to find another enemy 20 feet back, also with a launcher. You could try to sneak around through a building but upon doing so you meet yet another enemy, also with a launcher which he fires from 10 feet into you. If it doesn't kill you your hurt bad which means when you leave the building some other guy only has to get a grenade within 15 feet to kill you. This would never happen in real life. You might have one guy up front with a launcher plus one in back. If your from a wealthy country you might have one on that guy in the building but like everybody else he would be walking around in bullet modem, he would engage first in bullet mode, and would only switch to grenades when it is safe and appropriate to do so.
I don't mind a 2-3 per team per game what bugs me (and I think most other people) is that it isn't 2-3 per team its 4-6, and they use them as their primary weapon most of the time.
1: They are only useful in specific situations
2: These situations are almost all situations where one or two launchers per squad is enough.
3: Because one or two per squad is enough and they are only useful in specific situations, the added weight is not wanted or needed by the soldiers.
4: It would cost millions to give every soldier one, which would be pointless given the above reasons.
"I agree, if there is some weapon that is becoming an "uberweapon" then you just need to figure out tactics to counter their use. Most of the people who use the M203 don't know how to use anything else, so once you get the upperhand you will OWN them"
I also agree with that, partially. I don't think the problem is with the launcher combo though. By itself it is rather balanced and once they tweak the bulk settings people will most likely carry fewer grenades meaning they probably won't run around in grenade mode, they'll save the grenades for when they really need them. At the very least it should prevent people from carrying around the m16/203 AND a shotgun AND a sniper rifle.
I believe the main problem is the fact that there are simply too many of them. If you and a few friends are going up a group of enemies you could expect one to have a launcher. Tactics can compensate to at least reduce his effect. He can be taken out and you can continue fighting the rest of the enemy team. That never happens though. Not only does that one guy have a launcher but one of the two people standing nearby also has a launcher. Even if you take these two out when you advance forward you are likely to find another enemy 20 feet back, also with a launcher. You could try to sneak around through a building but upon doing so you meet yet another enemy, also with a launcher which he fires from 10 feet into you. If it doesn't kill you your hurt bad which means when you leave the building some other guy only has to get a grenade within 15 feet to kill you. This would never happen in real life. You might have one guy up front with a launcher plus one in back. If your from a wealthy country you might have one on that guy in the building but like everybody else he would be walking around in bullet modem, he would engage first in bullet mode, and would only switch to grenades when it is safe and appropriate to do so.
I don't mind a 2-3 per team per game what bugs me (and I think most other people) is that it isn't 2-3 per team its 4-6, and they use them as their primary weapon most of the time.