UE2 - UT2kX How to access with unrealscript to keys set in user.ini ?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Parapeplum

New Member
Jun 5, 2013
4
0
0
Hi,

I would like to intercept a key that is defined by the player to temporary disable his function in my gametype.

I found that I should use Interaction and somebody tells me to look at the KeyEvent function.
But I have to know what key is affected to this particular function as it's user defined under the [Engine.Input] section.

I thougt we can access object internal variable via MyObject.MyVariable.
So I check if we can access variable from a Input object, I have extracted the Engine package and I don't found any Input class file.

Also I looked to Input bytes/floats in PlayerControllers but they only are about movment or view.

Do you have any idea about I could achieve this?

Thanks in advance